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I did get a very fine education, and not just in science. It took some pressure on the part of my elders to convince me that I really should take an interest in humanities.
No one in Silicon Valley loves virtual reality or believes in its future as much as Clay Bavor.
I'm surprised that VR has come about so quickly. It's lucky I just happened to write a book imagining virtual reality right on the cusp of it actually happening.
I think that 'Flesh and Bone' represents the dance world very authentically. There's always this aspect of drama put on top of it, and it's showcasing the problems of the dance world, but I've had experiences in reality that were written into the show.
When people take off the headset, they immediately have a creative idea about what they can make in virtual reality, and a lot of them immediately want to get involved.
I mean, most of it is probably more obscure and just more noisy than either of those two bands, but Thurston has stuff all the time that he's involved with that is fairly obscure and experimental.
The whole thing with VR is that it doesn't matter, local versus networked gaming. The goal in virtual reality isn't to have people sit in the same room with headsets on.
And now, without having wearied my friends, I hope, with detailed scientific accounts, theories, or deductions, I will only say that I have endeavoured to tell just the story of the adventure itself.
One of the things that we're all struggling with is how to judge the quality of the value-added experience of an educational course or year. I don't think it's impossible to do that, but it's difficult.