Zitat des Tages über Virtuell / Virtual:
Nanotechnology has been moving a little faster than I expected, virtual reality a little slower.
One of the ironies of a conference dedicated to all things digital and virtual is that the best ways to connect with people are surprisingly old-school. Social media tools can improve the odds of a serendipitous encounter at SXSW, but old-fashioned hustle, palm-pressing and - above all - creativity go a long way.
It is a virtual reflex for governments to plead security concerns when they undertake any controversial action, often as a pretext for something else.
Virtual reality is inevitably going to become mainstream - it's only a question of how good it needs to be before the mainstream is willing to use it.
Everything a teenager does, says or looks at, however transitory, contributes to an aggregated virtual self that might one day have consequences for its real-life counterpart. How many of us would keep all our relationships and reputations intact if every transgression, mistake or youthful folly was held in public view?
Crucial to science education is hands-on involvement: showing, not just telling; real experiments and field trips and not just 'virtual reality.'
I was standing on the shoulders of other science fiction writers like William Gibson, who had written 'Neuromancer' on a typewriter before home computers even really existed, and Neal Stephenson who wrote 'Snow Crash' in the early '90s and imagined an online virtual world before the birth of the modern Internet.
Be careful about virtual relationships with artificially intelligent pieces of software.
I think people don't realise that running a piece of code that verifies some conditions for a financial transaction, that by itself is a lot less work than verifying a cryptographic signature, and so even if the virtual machine is inefficient, the cryptographic signature is still going to dominate.
At the same time, one of the things I noticed was that the moment there was any kind of audio attached to virtual reality, it really improved the experience, even though the audio didn't feel like a sound engineer or composer had been anywhere near it.
In advertising, not to be different is virtual suicide.
Search is now more than a web destination and a few words plugged into a box. Search is a mode, a method of interaction with the physical and virtual worlds. What is Siri but search? What are apps like Yelp or Foursquare, but structured search machines? Search has become embedded into everything and has reached well beyond its web-based roots.
Parents no longer believe that a one-size-fits-all model of learning meets the needs of every child. And they know other options exist, whether magnet, virtual, charter, home, faith-based, or any other combination.
It is quite interesting that whilst there are tremendous theories, in the 1960s when IT was born, everybody was supposedly going to their cottage in the countryside to work in a virtual way.
As the Internet of things advances, the very notion of a clear dividing line between reality and virtual reality becomes blurred, sometimes in creative ways.
I started looking at small companies that were running a sort of virtual reality cottage industry: I had imagined that I would just put on a helmet and be somewhere else - that's your dream of what it's going to be.
I hope we can keep doing it this way - making music and art that are pure products of our influences while not really having to let the whole celebrity side of it get in the way. Then maybe more virtual bands will come out and do the same thing.
I see the tool set being the same and maybe doing virtual movies and that's fine for some stories but not for others. And maybe make all CG movies but they are already doing it.
At its very core, virtual reality is about being freed from the limitations of actual reality. Carrying your virtual reality with you, and being able to jump into it whenever and wherever you want, qualitatively changes the experience for the better. Experiencing mobile VR is like when you first tried a decent desktop VR experience.
How do you keep war accountable to the American people when war becomes invisible and virtual?
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
I'm excited about Augmented Reality because unlike Virtual Reality, which closes the world out, AR allows individuals to be present in the world but hopefully allows an improvement on what's happening presently.
Facebook, from what I can tell, is the virtual equivalent of dropping into the homes of several million people, all of whom say at the same time: 'Hey! Let's set up the slide projector!'
After I retired, it seemed to me that there was a whole new world out there, which was a digital world driven by a marketplace, basically, which had a huge potential driven by handheld devices, which would one day become the virtual retail store of India.
Bookstores will not disappear but will exploit digital technologies to increase their virtual and physical inventories, and perhaps become publishers themselves.
The thing is, there are so many different ways to make music these days with virtual instruments, software applications, physical instruments, and computer programs.
I was interested in virtual reality for several years even before working at USC, it wasn't an interest that started there at all. In fact, when I started working at USC, I already had prototypes of the Rift that were very similar to the final design.
They're now turning those seeds into intellectual property, so they have a virtual lock on the seeds upon which we all depend for our food and survival.
I like to connect to people in the virtual world, exchanging thoughts and ideas, when in the physical world we might never have the opportunity to cross paths.
Unlike 'real relationships', 'virtual relationships' are easy to enter and to exit. They look smart and clean, feel easy to use, when compared with the heavy, slow-moving, messy real stuff.
After all, we paid great prices because of the virtual partitioning of Iraq.
If a company has a navigation system or a database or a virtual assistant they like better, Microsoft will meet them in the middle.
Virtual reality started for me in sort of an unusual place. It was the 1970s. I got into the field very young: I was seven years old. And the tool that I used to access virtual reality was the Evel Knievel stunt cycle.
These sites have torn down the geographical divide that once prevented long distance social relationships from forming, allowing instant communication and connections to take place and a virtual second life to take hold for its users.
I think you could make a completely Virtual Centre, though I have a general feeling, and maybe because I am getting very old, that you still need face to face.
I really believe that the virtual world mirrors the physical world.