Zitat des Tages von Jim Lee:
I've been trying to make this argument that digital comics and print comics are both art, but there are subtle differences.
Most video games, you build up toward the big, bad boss. And it's just a bigger, more powerful version of what you've been fighting all along in the game.
Superheroes are modern mythological characters, so you're going to make them look impossible. Even my Krypto The Superdog is the idealisation of the canine form.
As lifelong fans of comic books, Dan Didio and myself, we definitely have our own takes on what make for successful comics and the kind of comics that we want to publish.
In the '50s, a lot of stories were built around radiation and the proliferation of new technology. In the '70s, there were a lot of stories that dealt with the Vietnam War. So comic books have always been a reflection of the times we live in.
I rarely draw myself, in general, and if I do, I tend to do little cute manga-esque, almost bite-sized drawings of myself.
I paint in acrylic and sometimes in oil. Sometimes I'll paint my kids. And I'll occasionally do some photography.
The video game market is huge, and the ability to tell stories, and tell different kinds of stories in the gaming space is quickly evolving and changing for the better.
The thing that weighs the most on how your final artwork turns out is the amount of time you have and the speed at which you can move.
I tend not to look at my work after I've done it. In fact, the only time I typically get to review it is when the fans bring up comics at shows, and I kind of flip through it and be like, 'Oh, I remember doing this!'
I always figured Metropolis was north of New York, actually. Between New York and Boston, in my mind.
It's interesting - a lot of what you accomplish in your lifetime either as an individual or as a company is determined by other people. I mean, you can do interview after interview and defend a point of view, but more often than not, the collective kind of opinion will be the one viewed historically and taken as gospel.
Many in the creative professions were nerds in their pasts because they spent so long reading comics and using their imaginations when they were growing up.
When a character has as wide an audience and as rich a history as Batman, it's truly exciting to see him introduced into an all-new storytelling medium. BATMAN LIVE will bring a completely new experience to fans of the character - it's great to be able to give them something they haven't seen before.
People ask me, 'What happened in your life that might have pushed you as an artist to get to where you are today?' I always felt a little on the outside. And as such, you're always observing things. So, I'd be kind of re-creating these things in my mind, and I think drawing it was a way to deal with that.
I certainly wouldn't buy a DVD series of a hit show and start at Season 7. I would want to go back and start from the beginning.
One of DC's strengths is our archive of storylines ranging from 'Watchmen' to 'Arkham Asylum' to 'Sandman.'
So much of comics are dictated by characters talking to one another - or in focused spaces where 'the camera' has to stay in pretty close on what's going on.
From an artist's point of view, I always want to work with the writers I admire.
Whether it be in comics, games or film, you can trace the art direction and influences back to some earlier, real-life historic period or artistic movement.
I think sometimes with new characters, you can kind of hit a creative valley, and it's important to recognize when you're in that valley so you can get back out and get back to that peak.
I like a lot of modern art. I like Chuck Close a lot. It doesn't necessarily directly influence the work I draw on the page.
I played a little bit of 'City of Heroes' - they have a really great character generation system. I was pretty impressed with that. I played 'World of Warcraft' with my kids. That's a lot of fun.
What I love about WonderCon is that, while the focus is on the comics, it's also a celebration of games and movies and all the ancillary media.
I think when you're knee-deep in coming up with editorial plans, the desire to sit down and pencil something is pretty strong.
I want all my stuff to be converted into digital format so I can have my reference library to carry with me wherever I go.
When you try to do something bigger and more grandiose, a lot of times it's more apt to fall apart. It's a lot easier to lay down a bunch of singles than it is to get a home run.
People who liked the 'Arkham Asylum' video game can Google comics to download.
Creating and producing creative work, to me, those are all happy accidents.
There was something special and unique about the love triangle that existed between Clark Kent, Superman and Lois Lane.
Superman is the hardest character to draw. There are a couple of things that make him difficult. He's got a very simple costume and doesn't have the long cape like Batman. He's not a character that is necessarily always in shadow, and he doesn't have a mask.
I have to say, self-servingly, I downloaded my own comics. I downloaded 'Batman: Hush.'
There are a lot of global decisions that you can make as a co-publisher, and only publishers can make those kind of decisions. At the same time, there are some things you can do only as a penciler or creator. I want to keep my hands in both pots, so to speak.
Wonder Woman is a lot of fun to draw.
I don't think you can be a comic book fan and not hate change.
Superman tends to stand very upright, and he's very symmetrical, and those are actually the most difficult poses for me to draw.