Zitat des Tages von Duncan Jones:
I've been very strategic in how I've approached the jobs I want to do.
My family is very international.
I was the only kids to have Sony Umatic tapes of the old 'Star Wars.' It was such an old technology; you needed two or three tapes to show one movie, so the kids used to come over to my house, and we would watch 'Star Wars.'
'Warcraft' has always had a far higher percentage of women players than a lot of other games. It has always been a very welcoming environment for women.
Toshiro Mifune was such an elegant hero, and there's something really empathetic about him.
I love games, and I feel they've been sold short shrift in films so far.
I watched the German version of 'Baron Munchasen' and Fritz Lang's 'Metropolis' at a young age. 'Star Wars' was also a huge thing when I was a kid.
I love the 'what if' nature of sci-fi.
'Warcraft' by its very nature is epic in scale.
Be it a video game, comic book, or cheque book, the question always is, 'What story do you have to tell?'
I played lots of games, and I was a fan of gaming, so I was always looking for new games. I was also a science fiction and fantasy fan, growing up, in games and books and movies.
It felt very fresh to me, and it feels very contemporary - this idea that conflict's not being about good and evil and not necessarily being black and white. If you dig deep enough, you'll often find that people do things because they feel that they have to as opposed to because they are evil.
I was a big fan of Luc Besson and obviously Ridley Scott.
Hopefully, by the second or the third film, who my father is won't be a story anyone's interested in. They'll either like the films or they won't, and if they don't like them, I won't be making them any more.
I'd love to do a Western.
I think, visually, 'Moon' probably owes more to the first half of 'Alien' and 'Outland' than it does to '2001.' The character of Gerty is obviously a straight rip-and-riff on HAL.
I was a little geeky kid anyway. If I wasn't shooting little stop-animation films, then I was playing computer games or Dungeons & Dragons.
I don't want to build on someone else's legacy. I wanted to establish my own thing.
Growing up, I was on film sets occasionally, when my dad was acting, so I got to run around and do odd jobs on films like 'Labyrinth' and others... I seemed destined to make films.
I guess, as a director, you sort of take the script, and you find ways to interpret it.
My dad and I used to shoot little one-stop animations on an old 8mm film camera when I was no more than 7 or 8, and when he was away at work, I would keep shooting nonsensical, short animated films using 'Star Wars' figures or Smurfs - depended what the narrative was.
I guess sci-fi was like my candy growing up. My dad always thought it was important for me to read an hour or two every night. And if I got stuck or didn't want to read, sci-fi was sort of the thing you'd give me to spur me on to read that evening.
My sense of humor often gets me in trouble.
There's a depth to the look that you get with models that you just can't get with CGI. It's about the detail that you just wouldn't think to put in.
I am absolutely of the videogames generation, starting on the Atari and Commodore 64 and the Amiga.
I think my sensibilities about storytelling and character just automatically come into play when I'm trying to work on any kind of narrative. For me, it doesn't really matter what the source of the narrative is. I will be looking for ways to make it into an intriguing story with empathetic characters.
I'm kind of transatlantic Eurotrash.
I do have a somewhat unique upbringing.
Film directing is really undermined if you attempt to do it by committee because there has to be a single vision as to how to tell a story. It's like if you were at a campfire, and everyone is taking turns to give one sentence in telling a horror story. It would be a mess - it's not going to make sense.
I was angry and frustrated when I was younger and didn't know my place in the world.
You would never have seen me on any party scene, which is probably what made me able to disappear, in a way, because the tabloids had nothing to follow.
I'm a gamer at heart and always have been. I'm also a filmmaker.
Even before 'Moon,' I did a short film called 'Whistle,' and it had a lot of the things that I thought I would need to be able to do on a feature film: I shot on location, there was special FX work, there was stunt work, we used squibs, I shot on 35 mm film.
In the past, a lot of films based on video games think that the audience wants to experience what it's like to play the game, and that's absolutely not the case.
I view myself still as a director. That's what I do.
I'm not the guy who does slo-mo, or I'm not the guy who does splashing rain or doves flying or anything; that's not me. Every film, I try and make it the way I see it in my head, and it really just depends on the script and the people I'm working with or whatever interests me at that particular time.