Zitat des Tages von Rob Manuel:
My wife - an ex journalist and current TV producer - has a rule that she taught me at the start of B3ta. Does the item make you laugh, or does it make you go, 'Oh my God?' If you score on either count, then you have something that is worth sharing.
Try celebrating the best and not the worst.
The scariest part to any story is the sliver of truth you hide in the horror. Sometimes its not about the axe wielding murder, but the fact that he's lurking somewhere in your basement. Sure, you keep telling yourself that you'll replace the burnt out light every week.
To figure out what people think, look at the stories that they tell. We might never get away from the image of Sheldon from 'The Big Bang Theory' breaking down in the middle of the store, not knowing which console to buy, but we can see in TV and movies how regular characters are more and more starting to play games.
'Puzzlejuice' will get your brain juices flowing as try to juggle both falling boxes and a growing list of letters to create words from. There are power ups to unlock and massive explosions that will shake your mobile device to its very core if you are quick enough with your fingers and your thoughts.
The world is full of people who say, 'But I had that idea first,' but did they do anything about it? Nope, they sat on their bum dreaming.
We need games like 'A Closed World' for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.
Twitch is a platform. Switch it on, and you'll find thousands of channels of pure gameplay rolling around with people talking in the background. Dig a little deeper, and you'll also find people talking on camera, with sets built like an actual talk show, and schedules of events posted at the bottom of the web page.
High-profile columnists should remember they are in a privileged position. Writing isn't a dreadfully specific skill - it's taught to millions via our schooling system. And opinions? Well, I've yet to meet people without opinions.
However vile the abuse they receive, media people must remember this is part of the price of getting a public voice. Stay grateful. Don't kick down, kick up. Criticise power rather than proles.
Videogames based on golf have often been viewed as, to mangle a phrase, a good walk through a virtual world spoiled. Connecting with your virtual golfers has often been as hard for gamers as understanding the sport itself.
Sweet, loveable, and with every click revealing a new surprise, 'Botanicula' creates both a wonderful world where bees and twigs play in the universe and sets up a daring story of a group of unlikely heroes taking on a tree's last hope of survival.
In L.A., we have a saying - 'What do you do?' It's less of a question and more of a self-defense mechanism for wayward screenwriters looking to slip you a first draft, or the occasional actor looking to get in on the latest shoot. But I hate the question because of my own answer - I write about games.
'Toybox' is that kind of game that will stretch your mental capacity by doing very simple things like solving an easy puzzle of shooting aliens. You'll just need to do everything at the same time to make it through alive. Just to make things tricky, the tasks change every week so you can't get used to any set.
'Waveform' puts you in charge of the wavy pathway of a ship in space. Hit the good stuff and avoid the bad things. While it sounds simple, this title will keep you on your toes as you try to navigate the dark inky space. By hitting the items you want or following the correct path, you build up your combo as well as your speed.
Look at the world of both film and indie games, and you'll find a startling similarity between the two when it comes to creating the perfect horror story. The tricks storytellers pull to make your blood run cold never change; a creaking floorboard, the eerie feeling of being watched, wandering into a world filled with unspeakable terror.
'Faraway' takes only minutes or a couple of bus stops to play. The easy to use touch controls work beautifully on the iPad. This is the game that should come standard on every new iPad.
Keep it simple, stupid. Good game design shouldn't keep you looking at the manual but should have enough depth where you feel like you bring something new to the game every time you play.
For me, it's great to see 'Gateways' finally make it to the console. Think of it as 'Portal' meets 'Castlevania' as you try to put together your gateway gun before your lab becomes overrun with nasty enemies.
The difference between you and the funny person on TV is that they acted on their ideas.
If you are willing to take the trip through 'Analogue,' you'll be rewarded with some of the best writing in gaming today and a look into the future of what kind of meaningful stories video games are capable of telling.
The woeful tales of 'Super Mario Bros.' and 'Street Fighter' have taught studios that merely slapping a name to a movie is not enough to bring in the fans of the franchise. Also, the way games now unfold their stories more parallels that of a movie, with characters and plot points actually meaning as much as a high score.