Maybe if they start playing new rock bands videos, then maybe but there is no point in a guy like me spending 250 grand for a video that no one is ever going to see.
Inherently participatory in nature, Community Video focusing on using video to enable communities to communicate amongst themselves as well as with others.
Over half of the traffic that flows over our networks is coming from video. As you think about a business that is going to be video centric and video focused, you want to have scale on the video programming side to be able to take advantage of this.
I can get my voicemail transcribed and sent to me as e-mail. I want to be able to have my address book and all my life come up on my TV and video chat. The whole telecommunications experience through a wire is still very relevant.
YouTube is a free service that is extremely easy to use. There are no downloads, and hundreds of audio and video formats are instantly converted to Flash, which makes it fast and easy for the community to watch and share video.
If you're going to implement video, do it as well as YouTube does it or don't do it at all.
I'm doing a music video for a group called 'Die Antwoord.' That's fun, but yeah, I'm trying to get a live-action film off the ground, and that could take anywhere from a few months to the rest of my life.
It was a JOB; the video show was a JOB; you don't tell the Aristocrats joke at 8 o'clock at night on network tv, it would be funny though. But those guys know I like dirty stuff, I like clean stuff too.
When I was growing up, I was an '80s baby, so I remember the Sega Genesis and the first Nintendo. I grew up in a time when we first started playing video games on a computer screen. Now there are headsets and your body's the controller.
Video games as a storytelling medium are, from a mathematical standpoint, a branching narrative. You start at one place, you can go in multiple different directions, and there's a multitude of different endings.
I must tell you, to get started today must be very difficult 'cause whatever it takes today is very tough. They have to invest a million dollars in a video just to see if you have a hit record.
My first job ever, I was 14 years old - I was working at this mom-and-pop video store, and they basically paid me by allowing me to take home as many movies as I wanted, and that's how I started watching all the classics and really getting into it.
I designed a system to project video on the moon for all of humanity to see. I did this sort of as therapy as I was doing my Ph.D. in device physics.
I watched 'Evil Dead' when I was 12. I was going through all the horror I could grab. I remember going to the video store and asking for something 'real.' And the guy gave me the 'Evil Dead' VHS. When you're 12, you're not supposed to see that.
A music video is so different to doing a movie.
Once you change the technology - from a film camera to a video camera, or from an 8-mm camera to 16 mm - you change completely the content. With 8 mm, a leaf on a tree will be made up of maybe four grains. So it's very impressionistic, almost like Seurat. If you switch to 16 mm, the technology gives you hundreds of grains on that leaf.
There's so many kids who only know me from the video game. And they want to know if I'm home - and if I have a video game I can give them on Halloween. And sometimes they're surprised to learn there actually is a 'Madden.'
When I was playing the game we never had the benefit of TV or video to analyse our techniques or look at faults, we depended on other cricketers to watch us and then tell us what they thought we were doing wrong.
No matter what your company does - build, manage, produce, import - as an owner, you can't avoid the hard work and skip straight to success. No class can give you that, no YouTube video can teach it, and no book can mark it off your list.
I think, pretty much like everyone around my age, I grew up playing those classic video games. I wouldn't say I was addicted to them, but I definitely liked them.
Normally in spy movies, the person that the hero deals with is at the centre of power, surrounded by video screens, and they're old and grizzled. I'm no stranger to that dynamic.
The video game market is huge, and the ability to tell stories, and tell different kinds of stories in the gaming space is quickly evolving and changing for the better.
I used to walk around with a stick. My dad used to call me Moses. It's on a home video. He said, 'That kid would rather lead no one than follow anyone.' I had dogs following me in the neighborhood. I had neighborhood kids coming over.
I stickhandle a lot at practice. I watch a lot of hockey, so I try to either pick up something from other players or watch some video and see what kind of move would work in the same situation.
I just loved films. I knew I wanted to work on film, not video.
I'm such a video game fan that being able to do voices in video games is just fantastic.
Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair.
It's a music video but she was real specific on the character that Mary J. Blige was playing, and that I was playing in this video and I told her whenever you get to jump to the big screen I'd love to come with you and she honored that.
Netflix, Amazon, iTunes - whatever platforms emerge - we are looking at as having the same potential that home video had for the movie business. Which means there are entirely new opportunities to monetize our capital investment in content and do so in ways that work for distributors, for consumers and for creators.
I was a very happy child, so to speak. But, since we didn't have video games or television, and very little radio, in terms of a form of entertainment, I used to read a lot and I would draw a lot, and those two things used to occupy my time.
Once we start seeing video games that have more memorable characters, you'll see better movie adaptations.
A big reason why I started writing is I felt that fiction had stopped evolving. All other entertainments were getting better, constantly, as technology allowed. Movies. Video games. Music.
If you walk into a room, and there is no one that's not like you there, whether it's a woman or a person of color, anyone that's different from you, you should be able to say this is a problem. We need allies in that room to say that video, this room, this company, these ideas, this film, this whatever, this is not right - this is not good enough.
My wife Juliana and I first saw Eurovision while on our honeymoon in Greece in 2006, and we were amazed by it. They basically recreate a music video onstage, and pyro cannons, LED video screens, background dancers, fireworks, costume changes, and wind machines are their tools.
Modern video games like 'Mass Effect' and 'Uncharted' cost tens of millions of dollars and require the labor of hundreds of people, who can each work 80- or even 100-hour weeks.
Flash is one of those very useful, very closed, very proprietary non-weblike things that has great tools and serves a need very well. But in the long run, we see video as part of the web, and it should be handled just the way other html elements are.