Zitat des Tages von David S. Goyer:
During my career I've enjoyed re-invigorating and contextualizing classic characters that are relatable to contemporary audiences.
I think I regard any history in quotes, because just like science, we're constantly revising science, we're constantly revising history. There's no question that various victors throughout history have flat out lied about certain events or written themselves into things, and then you come along and you find out that this disproves that.
There's a theory in gameplay, particularly in first person shooters, that sometimes you don't want to have that much of a character because then it destroys the experience of the player being that character.
When Superman was originally created, by Siegel and Shuster, they were two Jewish immigrants that were desperately trying to assimilate into America. They were having a hard time because they were Jewish. They wanted to get in to mainstream publishing but they couldn't. That's why they, and a lot of Jewish guys, went into comic books.
Once we start seeing video games that have more memorable characters, you'll see better movie adaptations.
Ever since I was a little kid, I told my mom that I want to go to Hollywood and make a 'Batman' movie.
I am an artist, and I understand the pros and cons of being an artist, and the pressures of being an artist, and how much being an artist can be torture to people around you; you know, you friends and your family and how material you can be, and how it's hard to take criticism and all the things like that.
'Flash Forward' was one of the big heartbreaks of my career. It was just this very frustrating experience. If we'd been allowed to tell the story we wanted to tell, I don't know that it would've been more successful or not. There's no way to know.
As the CG in motion capture made it look realistic, it put more of an onus on the game makers to make the dialogue they're saying more realistic. It doesn't matter what they say when they're 8-bits, but if they look almost photo-real, it matters. More and more, the games industry is realising that.
What I really like to do is write 'genre' stories without a cartoonish element. I did the same with 'Da Vinci's Demons,' and I'll do the same with 'Man of Steel.'
The thing about 'Batman Begins' is that he's a character that people thought they knew a lot about, and yet you're able to identify the spirit in his life where even in the comic books it's not explored that much.
I think if we ever encountered aliens, even communicating with them would be really, really difficult.
It's ironic: In movies, the most successful films of all time have been sci-fi or fantasy. By far. But a lot of people won't even read science fiction books.
I will say that adapting a character like Da Vinci really wasn't that dissimilar from doing Batman or Superman. Because all three of these guys are really iconic figures, and yes, Da Vinci was historical, but there's clearly been a lot of mythmaking about him, and a lot of things have been attributed to him that may or may not have happened.
You have to decide what kind of story you're going to tell. For instance I would argue a movie like 'Toy Story 3,' which isn't realistic at all, is really emotional and involving. It just depends. I played this game called 'Superbrothers: Sword & Sworcery EP' for iPad that is totally old school 8-bit, which I found very moving.