Zitat des Tages von Jason Schreier:
Scrabble has always been immensely popular, so it's easy to see why online Scrabble is just as lauded.
While 'Final Fantasy XIII-2' does quite a bit to fix the mistakes of its predecessor, it does very little to stand out on its own merits.
Like any good RPG, 'Kingdoms of Amalur: Reckoning' is adept at digging its claws into that part of your brain that just loves accomplishing things.
When gamers look at games not as overall experiences but as chimeric potpourris of sight and sound, we take too mechanical a perspective and ignore what really makes them special.
For inexperienced, small developers, getting funding from big game publishers can be a Sisyphean task.
Gamers have this tendency to turn games into mathematical equations, breaking them into lists of components like 'presentation' and 'mechanics' and judging each one on its own merits.
Amalur's user interface is designed much like a massively multiplayer online role-playing game, liberally sprinkling yellow exclamation points and markers all over your mini-map in order to show you where to quest next.
Modern video games like 'Mass Effect' and 'Uncharted' cost tens of millions of dollars and require the labor of hundreds of people, who can each work 80- or even 100-hour weeks.
There are so many canceled games that people don't know about and so many stories people can't tell because they're restricted by this ridiculous culture of secrecy.
I think there's this tradition of a culture of NDAs that has spanned all the way back to the '70s and '80s when game developers where very paranoid about cloning and people copying one another's ideas and business sabotage.
One of the successes of Kickstarter is that it takes the guesswork out of greenlighting games. Publishers of larger games have to carefully choose which titles they publish, lest they lose a bunch of money on a quirky game that doesn't sell. Kickstarter is all reward, no risk, since nobody has to pay if the project isn't completely funded.
It's easy to think of a role-playing game as an amalgamation of two main components, narrative and gameplay, jammed together like pieces of a jigsaw puzzle. Sometimes, they fit together nicely; other times, they're as awkward and frustrating as that one weirdly-shaped 'Tetris' block that always falls into the gap where you need an L.
Music has always been an important part of the 'Final Fantasy' series. The popular role-playing games have typically featured catchy, eclectic soundtracks filled with beautiful orchestrated melodies.
Though many of Obsidian's games have featured wry, sardonic humor, the developer has stuck to more serious fantasy and sci-fi themes.
Sure, when you think 'World of Warcraft,' you might picture the nerdier set - those who may have sacrificed hygiene and sleep to reach one more experience level. But the truth is that 'WoW' is populated with players of all sorts of backgrounds, from rural housewives to NFL punters.
Most strikingly, 'World of Warcraft' allows you to live a veritable second life. Girls can pretend to be boys; boys can pretend to be girls; human accountants can pretend to be elven mages.
If people are more civil about games, that'd make me super happy.