Video games are so popular these days, getting the opportunity to star in one is something special. More people should do it.
A whole new generation is looking at the videos, and going to the video shop and buying the re-release of the complete trilogy, which you can buy at a reasonable price.
I was one of the very first people to ever do a video in country music.
For the most part, I think video games do a good job of capturing the essence of boxing. However, I'd like to continue to see them push the realism, emphasizing the skill involved.
With clothing being designed that allows you to be hugged virtually, video conferencing becoming ever sharper, and our social and romantic lives increasingly taking place online, the gap between the physical and the virtual is getting ever smaller.
It's my dream to make learning as addictive as a video game.
My favorite makeup look was for my 'Eyes Wide Open' video done by Torsten Witte. It was so dramatic and definitely captured the magic of the video.
Before I was on 'Idol,' I just sat at home and played video games all day long. Now I get to travel and work towards my dream. It's the best feeling ever.
Video games are ubiquitous now.
Video games seem to be mostly a boy thing - viewed by young boys and created by big boys. I believe that if more videos games were created by women, the violence in these games - especially against women - would be rapidly toned down.
Playing video games is something I enjoy in my spare time. I'm a gamer, always have been.
The first time Adrian saw me was on tape. But you should know that this never works - never in the history of movies has someone been cast from a video.
When I was younger, my dad was making a music video for a band in Montreal. I was goofing around and being a ham. An agent was there and she was telling me, 'Hey, do you think you'd want to go out on auditions?' I was like, 'Yeah, what's an audition? Sure, I'll do it.'
We need to go beyond saying, 'I know what these games do because I see my son playing them,' and try to understand the complexities - that different video games have different effects.
People think about the world of TV and the world of online video as being different ways to distribute video. But what happens when every TV is connected to wi-fi with a browser?
In video games and animation, you find that the toughest things to make different are the things that aren't words: grunts, groans, gasps.
My new music video, 'My Life' featuring Eminem and Adam Levine, the only person in the actual video who you can physically make out besides myself and Adam Levine is Andre Dirrell.
The video forum for me has been a source of great consternation because once you start projecting a look to a song, it robs the listener of their ability to adopt that song and make the lyric their own.
When I'm writing songs, I write visually. When I'm writing the words down and I listen to the melody and the lyrics, I start seeing the video form. And if I can get through a song and from the beginning to the end have the whole video in my mind, I think that's a great song.
Now, on nights that I can't sleep, I play video games alone until the morning.
Anytime I shoot a video, I just think of anything I can do to set myself apart from everybody in the music industry.
I remember telling the head of Warner Brothers that if they'd just make a video for 'Ol' Red'... and if it didn't work, they could drop me from the label.
In video you are starting with nothing but a black screen. There's no game there. With pinball you at least start with that basic concept, but not with video. The challenge of going from no game to something today is only different because you have to create something so damn fun people will pay $1.00 every two minutes to play it.
Doing narration is a totally different art form. I do some video games, and some that I've done are iconic.
With the fight scenes, they would take a video camera and shoot alongside the camera so we would piece it together on the computer and had an extremely rough cut of what we were doing.
Someone is always taking a video of me or snapping a photo.
I think that it's awkward watching a video with your mom, particularly when you're making out with a girl or a sexy scene. I would rather be away from that!
I think video games and that stuff should be as violent as possible, but age-appropriate. It should be realistic. When it's not realistic you run into kids running around shooting people and not realizing the consequences.
There's huge, massive mother ships going up to the Yukon. They've been filmed and are on video.
The DC Universe animated made-for-videos are a great, specific opportunity to offer fans something that they might not have gotten otherwise; it's also proven to be a great business for Warner Video and Warner Premiere.
We are video consumers first and foremost, and we hate anything appearing in the videos that isn't organic.
We have parties at my house. My girlfriends and I play our iPods, with all of our favorite songs. We pick our songs and jump up on the counter and dance, and do runway stuff, and we take video with my camera. When I'm with my girlfriends, I act like I'm 19.
Shelf-life for a regular video game usually is about three to five years, and that's it.
I hate the industry even more now, no bands get nurtured anymore. Labels only spend money promoting acts they know will be Top Ten. I find it offensive spending $2 million on a video.
For many years in my laboratory and other laboratories around the world, we've been studying fly behaviors in little flight simulators. You can tether a fly to a little stick. You can measure the aerodynamic forces it's creating. You can let the fly play a little video game by letting it fly around in a visual display.
When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.