Videogames based on golf have often been viewed as, to mangle a phrase, a good walk through a virtual world spoiled. Connecting with your virtual golfers has often been as hard for gamers as understanding the sport itself.
Certainly, virtual reality headsets are behind in resolution, but it'll all catch up pretty quickly once there's a consumer market and there's demand.
I am joining the hundreds of thousands who shall be marching in the Virtual March on Washington to Stop Global Warming in order to demonstrate the concern that we all hold for the future of our planet and all the living things - flora, fauna, human and animal - that exist upon it.
I could manage my life so much better if an app could tell me exactly when my parcels will be delivered so I don't spend the day under virtual house arrest.
Virtual reality is already affecting people on an emotional level much more than any other media, and it has the potential to scale: all you need is an attachment for your cellphone, and you can have this experience.
I like to think of it as this new field. Instead of computer science, it's going to be virtual science.
Remember the movie 'The Matrix,' where virtual information popped up to help inform physical day-to-day reality? Such things won't always be the stuff of Hollywood. If the Internet is accessible via contact lenses, biographies will appear next to the faces of the people we talk to, and we will see subtitles if they speak a foreign language.
The whole idea behind virtual integration is that it lets you meet customers' needs faster and more efficiently than any other model. With vertical integration, you can be an efficient producer - as long as the world isn't changing very much.
We developed our product called Dashboard, which was a software tool that was designed to be a virtual campaign office to help volunteers communicate and collaborate through emails and interacting online. It was our attempt to take an offline field office and merge it online.
Virtual currency, where it's called a bitcoin vs. a U.S. dollar, that's going to be stopped. No government will ever support a virtual currency that goes around borders and doesn't have the same controls. It's not going to happen.
With Twitter, you can build your own virtual trading floor and research department, populated by the smartest people on earth. Almost any subject or sector has you can think of, you can find a few people with an expertise in that area.
Personally, I'm kind of swirling in this hurricane of virtual reality because of 'Ready Player One.'
Campaigns often make standing on principle the highest of virtues - and listening to your opponents a sure sign of weakness. It's the virtual opposite of what it takes to succeed in office. Squaring the circle takes a powerful combination of skills. But presidents who can campaign and compromise are generally the most successful.
We live in a world of virtual goods where none of us own the 0s and 1s. What are you going to do?
The ideal engine of a 3-D game is an intricate and elegant construct of code that allows players to speed through solidly built virtual worlds. The engine allows every picture on a monitor to be drawn there quickly enough to convince hand and eye that it is instantaneous.
The virtual world is not the enemy. The pioneers invented a world they believed in, but the followers must follow that world whether they believe in it or not.
Since 1975, when I entered the Wharton Graduate School, I have belonged to a small group of economists who believe that the world does not contain a limited amount of physical resources. Quite the contrary, I believe that the world is a virtual cornucopia of physical resources.
I envision presenting parents with a marketplace of school choices - public, private, parochial, charter, virtual, blended, and home education. They then can choose the model that best equips their children for success.
I'm a virtual worker. I'm not tied to an office.
Any real virtual reality enthusiast can look back at VR science fiction. It's not about playing games... 'The Matrix,' 'Snow Crash,' all this fiction was not about sitting in a room playing video games. It's about being in a parallel digital world that exists alongside our own, communicating with other people, playing with other people.
I said a long time ago that Foursquare can make cities better. You have these augmented realities like Foursquare and Twitter and Facebook that provide these virtual nodes and instant feedback from anywhere, adding annotation around a physical places.
In virtual reality, we're placing the viewer inside a moment or a story... made possible by sound and visual technology that's actually tricking the brain into believing it's somewhere else.
When you're with real people, you don't have to be with virtual people.
When I was growing up, my house was filled with books. My mother was an educator, and my father was a history buff, so our home was a virtual library, covering every author from Beverly Cleary to James Michener.
When people take off the headset, they immediately have a creative idea about what they can make in virtual reality, and a lot of them immediately want to get involved.
Online games for data-mining have a short virtual shelf life. People get bored, especially if the game seems stagnant.
Through social, location, and mobile technologies (SoLoMo) we now have the ability to leverage our virtual communities into the physical world, to bring our online experiences offline.
The personal computer can be a virtual device.
Virtual reality and augmented reality will change the way we shop.
I'm surprised that VR has come about so quickly. It's lucky I just happened to write a book imagining virtual reality right on the cusp of it actually happening.
Bridging the virtual world with the physical word is really when social media channels come to life and the magic happens. Because whoever coined the term 'social media' didn't do us any favors. It's not really media. It's more like the telephone, less like the TV.
The whole thing with VR is that it doesn't matter, local versus networked gaming. The goal in virtual reality isn't to have people sit in the same room with headsets on.
We are witnessing a very slow and painful cultural shift. Some male gamers with a deep sense of entitlement are terrified of change. They believe games should continue to cater exclusively to young heterosexual men with ever more extreme virtual power fantasies.
What's really astounding to me is a lot of the guys at Oculus VR and other companies who were creating VR tell me that 'Ready Player One' is one of their primary inspirations in getting into virtual reality.
Game-playing is more fun when it's virtual because you're more successful. ... in reality, only one person gets to be LeBron.
My interest in Virtual Reality (VR) films began for me when I began a fellowship with MIT's Open Documentary Lab. It was a profound experience to be on MIT's campus one day a week and to enter a new world of storytelling where breaking convention and traditional methods were expected. This was deeply challenging and inspiring.