I've always been a proponent of the idea that technology doesn't matter to game design. The example I always like to point out is 'Tetris,' one of the greatest games ever made.
At the most basic level, prioritizing design also represents a practical consideration. It's far easier to design first and engineer later.
I design for real people. I think of our customers all the time. There is no virtue whatsoever in creating clothing or accessories that are not practical.
You can make people feel valued or cared for by design alone. It's not purely about money. It's about how we choose to value human experience.
What is design? It's where you stand with a foot in two worlds - the world of technology and the world of people and human purposes - and you try to bring the two together.
Anyone with a computer and a design program can create a page layout. But unless you're trained in design, it won't look very good and it won't communicate very well.
There were IBM logos designed for the film, and there were IBM design consultants working with Kubrick on the layout of the controls and computer screens.
Great French design is often about unexpected touches.
English is taking over the world. I just wrote a piece about it. And it's not by design. The United States dominates because it's the biggest market.
The emphasis on innovation and technology in our companies has resulted in a few of them establishing global benchmarks in product design and development, manufacturing practices and human resource capabilities. However, there is no room for complacency.
I went to my boss, and I said, 'Look, I'd like to design these ties because I think they could be new.' He said, 'The world isn't ready for Ralph Lauren.' I never forgot that because... I thought that was a compliment.
Nvidia's self-driving-car business grew out of a long-standing relationship with auto companies. Car guys used Nvidia chips for computer-aided design, then used Nvidia supercomputer chips to do crash simulations. When the car guys started thinking about autonomous vehicles, Nvidia leaped at the chance to help them solve the problem.
Design is a constant challenge to balance comfort with luxe, the practical with the desirable.
The critical thing in developing software is not the program, it's the design. It is translating understanding of user needs into something that can be realized as a computer program.
I never was interested in being part of the fashion world - I just wanted to design shoes. I didn't even know 'Vogue' existed when I was growing up. 'Vogue,' what is that?'
Design is the fundamental soul of a man-made creation that ends up expressing itself in successive outer layers of the product or service. The iMac is not just the color or translucence or the shape of the shell. The essence of the iMac is to be the finest possible consumer computer in which each element plays together.
Intelligent design, unlike creationism, is a science in its own right and can stand on its own feet.
I'd already decided I wanted to design shoes after I saw a sign in the Museum of African and Oceanic Art forbidding high heels. Well, who could resist?
It may sound ambitious, but I really hope that modern design will spread all around the globe.
I love to see technology from a design perspective and vice versa. I am a 'Desigineer.'
In any case, his judgment and set of values, acting alone or through his assistants, determine not only what is gold and what is dross but the design of the history which he creates out of the metal. The historian decides what is significant, and what is not.
Acting isn't for me. I don't like being told what to do. I'm more interested in set design, more visually driven.
As a director, I design every movie to be true to itself, and damn it if they like it, and damn it if they don't.
I love to paint. And I have another profession - an interior design business.
In design as in life, smart can also mean wise, kind, inspiring - and cost-effective. And that has a charm all its own.
I can design a collection in a day and I always do, cause I've always got a load of Italians on my back, moaning that it's late.
A lot of people don't get it, but I design from the inside out so that the finished product looks inevitable somehow. I think it's important to create spaces that people like to be in, that are humanistic.
We have to design a health delivery system by actually talking to people and asking, 'What would make this service better for you?' As soon as you start asking, you get a flood of answers.
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
There's a fun, nostalgic aspect to Legos - people connect to the art on a different level. But it's also a medium that lets me design anything I can imagine. I especially enjoy creating curvy forms using rectangular pieces. Up close, you notice the sharp angles, but when you back away, the corners blend into curves.
I'd love there to be more larger models, but it's just not going to happen. Designers love to design for slim girls.
I finished high school there and then I went to Rhode Island School of Design.
When I announced the development of Perl 6, I said it was going to be a community design. I designed Perl, myself. It's limited by my own brain power. So I wanted Perl 6 to be a community design.
You can get the best locksmith in the world to design the best lock he can design, is it pick proof? No, it's not: it can be very hard to pick, but it is pickable. Because you can get, say, the next 10 best locksmiths, and give them unlimited money and time, they will figure out a way to pick it.
Perhaps I'd like to design cars, but I don't think I'd be much good at it.
The industry's changed so much that you can't just design something, put on a great show, and say, 'Okay, my job is done.'