If I weren't involved with food, I'd be working in architecture. Design is that critical to me.
I thank Marc Jacobs so much for giving me the opportunity to design a shoe for Louis Vuitton, but the thing that broke my heart most was when they said, 'You're finished. The shoe's finished.'
All those lessons that I've learned on the court, I have applied them to my life outside of the court in business, my company, called V Starr interiors, an interior design company, and EleVen, which I wear on court.
The new strategy is to teach intelligent design without calling it intelligent design.
In this fast-developing world, particularly in the fast-transforming China market, we really need to take this opportunity and offer a modern interpretation of Scandinavian design which fits people's demands perfectly.
I definitely want to design clothes at one point.
It is very important to lead the field and innovate in game design.
I've generally got a good eye for design and proportion.
Interior design is a business of trust.
I do not discriminate about size. I design dresses to accentuate a woman's positives, whether you are a size 0 or a size 3X.
I help design my own tennis clothes.
I was at art school that had quite a celebrated film course as well. I tried for that film course when I was 18, but they said I was too young. I tried this audio and visual design course instead. Two years later, I reapplied for that higher course, but they said I was still too young and to try in five years.
That's something I learned in art school. I studied graphic design in Germany, and my professor emphasized the responsibility that designers and illustrators have towards the people they create things for.
I had a great teacher who was really encouraging and said I should go to Central Saint Martins. So I worked my socks off, and I managed to get a place there. It was there that I developed a real love for design.
I design my shots. I walk the rehearsal as the camera and say 'this is where I want to be... I want this look.
It is relatively easy to design for the perfect cases, when everything goes right, or when all the information required is available in proper format.
When I started this project, I was a young architect. I was very apprehensive about any changes to the design. Whether I wanted to or not, I learned that you can accept some changes to its form without compromising its intent. But it's a leap of faith that I didn't want to make initially - to put it mildly.
There's a simple arithmetical logic at work. Build more unaffordable and not always architecturally sympathetic apartments, watch the rents rise, the tarts leave, the small shops, production offices and design studios close down, and hey presto, we have another fashionable London suburb indistinguishable from the rest.
If a course needs to be in great condition to be played effectively, then the design strategy is flawed.
My aspiration isn't to be famous; it's to design clothes. If that gets me attention at the end of the day, cool.
The cost is minimal, but one of the things that you want in a universal design is to make the plan as open as you can... and to still have walls around bedrooms and that sort of thing, and to keep the corridors wide enough so the wheelchair can do a 360 in the corridor.
Hey, I'm a good software engineer, but I'm not exactly known for my fashion sense. White socks and sandals don't translate to 'good design sense'.
Design my own line? No, I just like the culture.
I've learned a lot about stage-managing for illustration. Sometimes you have to delete characters from a scene just to keep from overcrowding the image. I've also learned to making big-scale design decisions early.
Of course, to publish something, you have to write it, polish it, then hire out the line editing, copy editing and cover design. After which, you pick your way through the minefield of conforming to the differing requirements of Amazon, Barnes & Noble and Smashwords, or hire someone to do it for you.
If you decide to design your own language, there are thousands of sort of amateur language designer pitfalls.
There is no city in America that has reduced crime as much as we have in the last three years. This is not the product of accident. This is the product of design.
I'm not really a fashion designer. I just love clothes. I've never been to design school. I can't sketch. I can't cut patterns and things. I can shorten things. I can make a dress out of a scarf.
Digitally enabled supply chains initially increased efficiency and dramatically shortened lead times. Capital was mobile; labor, less so. Economic activity (production, research, design, etc.) moved to any accessible country or region that had relatively inexpensive labor and human capital.
A lot of young girls don't realise how diverse the career opportunities are in games development. Many think that you need elite math skills and a vast knowledge of all things tech to work in games, and haven't thought about avenues like design, producing, art, writing or composing.
My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned.
If I wasn't an actress, I'd be a designer. I love interior design and inventing things that are practical but also beautiful - looking at a space and creating magic.
There's so many ways of making product design easier, more efficient, quicker. People are now taking DNA from cows and growing leather. The implications of that, in what it has from a grain standpoint, are enormous.
We must carefully consider card security solutions, such as adding photographs or machine-readable electronic strips, so to prevent further breaches of individual privacy that could result from changes to the design of Social Security Cards.
What's skateable is limitless by design.
As much as we think of performance management as numeric and thus perfectly quantifiable, it is as much a product of context and social science as the products we design and develop.