Zitat des Tages über PC:
The new generation of consoles has as much power to do the kind of games that we do as the PC does.
We own 18 percent of just the PC business. Now that's only about 60 percent of our business today.
A lot of roles for people with disabilities are quite patronising. It's a real pity when they are just used to give dull PC kudos to a drama, or when they're wheeled on in a tokenistic way without any real involvement in the plot.
I actually have the Arcade PC at home, and it has 5,500 games on it. Everything from the old school, Galaga, Tron, Missile Command, anything you can think of, they're all on there. I love the old school games.
PC stuff just lowers the general acceptance of good work and replaces it with bogus poetry that celebrates values that in themselves are probably quite worthy.
The problem is not that the PC you need always costs more than you can afford. The problem is that whatever the price, it is still too much.
There are people who don't like capitalism, and people who don't like PCs. But there's no-one who likes the PC who doesn't like Microsoft.
Internally, we're focused on building our own technology, leveraging all the momentum that's out there around wearable computing and mobile computing and PC computing. But at the end of the day, all the code we've written and all the invention we've created has been focused on our own tech and our own products.
The way of creating believable characters is not by conforming to a set of PC rules.
Life got very good - we went from living in a one-bedroom apartment to a five-bedroom mansion by the time I was in high school. I had everything I wanted growing up, though all I wanted was music stuff - drums, a PC, turntables.
The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC.
MIDI made a natural transition to the PC. The MIDI messages that make up a musical composition can be saved as MIDI files, which are collections of MIDI messages with timing information.
Genomics is a new idea. Like the PC, it's not obvious at first that anyone would want one. It's like, 'Hey, we've already got one genome, why do we need more?'
Developing games for the PC and consoles is all about everything and the kitchen sink. In many ways, you don't have design decisions to make. You do it all. So I enjoy going back to making decisions about what's important as I'm working on a game.
Well, Apple invented the PC as we know it, and then it invented the graphical user interface as we know it eight years later (with the introduction of the Mac). But then, the company had a decade in which it took a nap.
When the PC was launched, people knew it was important.
In my view the tablet and the PC are different. You can do things with the tablet if you are not encumbered by the legacy of the PC.
Windows is probably the most important product in the entire PC industry. Everything we do in terms of supporting touch, new hardware, accessibility has incredible impact.
The first drafts of my novels have all been written in longhand, and then I type them up on my old electric. I have resisted getting a computer because I distrust the whole PC thing. I don't think a great book has yet been written on computer.
Just as the PC bled back into industrial economy, I think the Internet is going to bleed back into our overall economy and have a transformative effect on major sectors that we don't yet foresee.
We are not even close to finishing the basic dream of what the PC can be.
I think that that multiplatform development is what's on the mind of most high-end PC developers now... this is really the first time in the industry's history that we've had console machines that can handle all that PC developers can deliver.
I think the PC will continue to be around for a long, long time to come. We see a new range of products evolving around the PC, but it's not going away.
Without a computer, every point on a structure has to be calculated with reference to everything else. But by using a PC, I can create complex curves that don't have radii or centers.
If you think about the history of the PC industry, the PC industry has essentially been nothing but acquisitions by one company or another. Dell is the outlier. Dell built its own culture. They automated themselves to be the most efficient manufacturer.
One of the things that's interesting is that the PC has always had a huge amount of scalability. It was sort of the wild dog that moved into Australia and killed all the local life because it could just adapt. There used to be these dedicated devices, like dedicated word processors.
Over the last several quarters we have been growing faster in Asia and Europe than any other place on the planet. We have 18 percent of the global PC share, about 12 percent in Europe, and 8 percent in Asia.
We want to reinvent the phone. What's the killer app? The killer app is making calls! It's amazing how hard it is to make calls on most phones. We want to let you use contacts like never before - sync your iPhone with your PC or mac.
We will announce a new offering, where you can get a CA expert on your PC live, via video, on a range of topics about a product.
I think that Microsoft will increasingly feel margin pressure from Linux as well as people saying: well actually the applications that really matter to me are not on my PC. And so they're going to be able to extract less of a monopoly rent, so to speak.
Everybody's saturated with the marketing hype of next-generation consoles. They are wonderful, but the truth is that they are as powerful as a high end PC is right now.
A great laptop running the new kinds of user interfaces and apps that people now love on phones and tablets would be a big, exciting event that would help seal the deal. But there hasn't yet been a product that emphatically suggests the era of the traditional PC is fading.
We want to let you use a Mac, or Windows PC, or iPad, or Android, without having to think about any of the technical details.
If I buy a game on Steam and I'm running it on Windows, I can go to one of the Steam machines and already have the game. So you benefit as a developer; you benefit as a consumer in having the PC experience extended in the living room.
Both VisiCalc and MultiPlan were available when the IBM PC shipped in October 1981. 1-2-3 didn't hit the market until January 1983.
The console games, as they come out with this new generation, will have a temporary advantage in price performance, but there are still many things you can do on a PC, more conveniently than you can do on a console machine.