I was always fascinated by graphic art and typography and architecture. And so I was constantly cutting things and making blocks and making buildings out of shoeboxes.
I understand the visual media very well, as I used to write comic books for Walt Disney, and I've written a graphic novel. How you carry a story in pictures is different than how you do it in text.
'Before I Ever Met You' was the first one to come out and that just dives into the grit, and it's pretty graphic about a relationship. For my first song, it was very special the way it happened, because I didn't really hold anything back, and people responded to it.
I'm really shy, man. I don't really talk much. I just read, sit in my room and just read graphic novels because I don't have many friends and many people that like to talk to me.
To me, one of the big fears of doing a big huge graphic novel is locking yourself into one style and getting halfway through it and going, 'Oh I made the wrong choice,' which is a recurring nightmare I have.
Long before 'Diary of a Wimpy Kid', 'Dork Diaries', and the graphic novel explosion, only a small press like Tricycle was willing to take a risk on such an innovative format.
But I think we are seeing a resurgence of the graphic ghost story like The Others, Devil's Backbone and The Sixth Sense. It is a return to more gothic atmospheric ghost storytelling.
Apart from photography and music videos, I also do graphic design.
I studied computer science and graphic design, yeah, so music was self-taught and a backburner thing, an obsessive hobby.
A graphic designer, you know, who understands ideas and understands that ideas are what makes the world go round, could change the world with a magazine. If one talent could do it right now, and everybody would stop saying it's the death of magazines.
I love cartoons, I love comic books and graphic novels. 'Batman: The Animated Series' was a huge influence on me when I was younger.
In prose, you have a lot more room for digression, for very meaty kinds of dialogues. In graphic novels, you're writing haiku-length dialogue. Your job is to be efficient, to get out of the way of the art.
When I started out in the eighties, the idea of creating serious comics for adults was pretty laughable to most folks, and for the longest time it was hard to even explain what alternative comics or graphic novels were. Nobody seemed to understand or care. Not so, any longer.
We rely on editors of blogs or websites and television stations to supply us these images, and the filter is becoming very thin and very porous. The ratings race for TV and websites is incredibly fierce, and one of the ways of getting people to watch is through graphic violent images.
I was a sci-fi addict when I was a kid and a teenager. Novels, graphic novels, movies, it was my way to deal with reality.
You need a graphic understanding of a situation to make a complete judgment and we didn't have that.
I love doing logos. I've been a graphic artist all my life.
Graphic novels let you take risks that just wouldn't fly in the conventional book form.
Whether it be a red eyeliner or a graphic line on the crease of my lids, I'm more attracted to the ideas of something interesting than being 'pretty.'
I gravitate toward floral and graphic prints.
Sometimes, violent details have been eliminated from fairy tales simply because they were deemed too graphic. So one does not, at the end of Disney's version of 'Cinderella,' see the stepsisters' eyes get pecked and pecked by doves, because Disney wanted to market the story for wholesome family viewing.
I would love to be a singer if I had the talent for it. I'd love to be a graphic designer if I had the talent for it. Those are things I've always just admired - the work of other artists.
If you stood me in a costume next to a computer graphic of the same-looking character, I think there would be a difference. And many movie fans I've spoken to would rather see an actor in a costume than CG.
The Hewitt sisters were these amazing - both sort of philanthropists and dilettantes who went out and single-handedly collected all of these of-the-moment designs in wallpaper and textiles and in graphic design in order to teach people about design.
I decided to go to school for advertising and graphic design. That was what I was gonna do but acting is that thing, it's like a splinter in your mind and you can't get rid of it. So I decided to move to L.A. a few years ago and it just snowballed into this thing called 'The Hunger Games.'
I try to widen the horizons of every child I meet, and part of that is promoting diverse forms, be it graphic novels, stories told in a narrative voice, or more translated books, as well as more diverse writers and more diverse characters.
A study by the Parents Television Council, a media watchdog group, found scenes of graphic violence and gore are increasing in TV dramas - and particularly on NBC.
So, I'm always around video games but I've always been interested in them from a visual perspective, with the graphic design and that whole thing. I don't know if that comes from my love of photography or what but that's always what's held my interest about them.
Graphic design is a hobby that I started with back in 2010-2011, which I am still doing today. And because of that, I was able to design my own stuff and designed my own logo.
I've come up through art school, through painting, through graphic design, through advertising, through TV commercials and music video. I've designed books, built billboards, matchbooks, corporate identities. I continuously paint, I've done conceptual art pictures.
I've got an original graphic novel called 'The Indian and the Bandit' that I'm writing with a childhood friend.
Independent graphic novelists have already achieved good work in terms of design, but all these great minds are writing in English. There is a need for people to write in Hindi.
I look at graphic design as communication, meaning that the work has to have a vibe to connect to the viewer or perceiver. I make a black and white drawing and then add color digitally, bringing in a contemporary pattern to the composition to create a vibrance.
I started on the original comics from Stan Lee and all the artists and storytellers did from there, and I got to the graphic novel that Chris Clairmont did, which is the one Stryker comes from - 'God Loves, Man Kills', which is a brilliant story.
In terms of graphic versus prose, I could probably do a lecture on that topic. But what stood out most was the difference in pacing the language and resulting scenes. One illustration can do so much for the reader.
Photography led me to experiment in graphic work and, actually, painting.