I find that most people know what a story is until they sit down to write one.
My friend, I am going to tell you the story of my life, as you wish; and if it were only the story of my life I think I would not tell it; for what is one man that he should make much of his winters, even when they bend him like a heavy snow?
As more people use social media to tell the story of the future, the wants and needs of more people will be reflected.
I feel like when you do things with such a small budget, it actually makes you be more creative... and allows you to concentrate more on the story and the characters. I think that there is something about dirty, gritty and raw filmmaking that makes it feel a little more natural and makes it easier to connect with the action.
In fact, technology has been the story of human progress from as long back as we know. In 100 years people will look back on now and say, 'That was the Internet Age.' And computers will be seen as a mere ingredient to the Internet Age.
What's hardest for me to swallow is when there is a love story, say, with a really high-profile male star and there's no reason I can't play the part. They say, 'Oh, we love Halle, we just don't want to go black with this part.'
When 'The Washington Post' ran the first national story about FBI profiling in 1984, no one outside of law enforcement recognized the term.
Star-crossed lovers who have a destiny that isn't necessarily going to work in their favor - that's a universal story; that's an archetypal story.
The awful thing, as a kid reading, was that you came to the end of the story, and that was it. I mean, it would be heartbreaking that there was no more of it.
Media is extraordinarily important and is an extraordinarily powerful tool. There's a reason that the first things that a rebellion or revolt will take is the media. The story you transmit is the story that becomes a given, or the narrative of a country and people.
Sometimes I realize halfway through a story, I'm like, 'Why would anyone care about this? It's uninteresting.'
Anything in which you're playing someone real does make you feel responsible for making the story as true as it can be.
Magic, historically, has been a man doing tricks with no wider story behind it.
I think cheese smells funny, but I feel bananas 'are' funny. I'm assuming Swamp told the whole story of the executives seriously asking us to replace the banana with cheese because they thought it was funnier.
You spend five months filming in outer space and saving the world, and suddenly that kind of family unit and story disappears, and you come crashing back down to Earth, and you have to do your own washing... and most actors are insecure that the last job they did will be their last job ever.
Interactive storytelling emphasizes a personal connection with the characters. It is a powerful tool that can draw you so deeply into the world of a story that you lose sight of it as a story. You think you are there - at least, if it is done right.
When I was 16, I knew I was gay. I loved a lot. But I lived as a straight guy, because there are people in my town who don't understand my story. I never told. I never wanted to show what was inside my heart.
When I started the 'Broken Empire' trilogy, I thought it was a short story, and I didn't know the beginning, middle, or end of even that.
I'm not really one of those people who goes and writes some big back story and agonizes over characters. I think you kind of can get it. For me personally, it's just kind of more instinctive. But I don't have kind of an acting background. I fell into it accidentally.
Steven and I have worked together a lot and I'm far ahead of the curve than most people in knowing what he wants, but he knows far more than I know about what's important for the story. So, most of the changes he will make will involve story changes.
'Toy Story' we found, sorta by accident, because we didn't know what we were doing, the idea of being replaced by somebody. Everybody has that fear, or encounters this jealousy at some point.
I always try to make the setting fit the story I have in mind.
They couldn't do a drugs story on me because I'd already done one on myself.
No, I only like whether I like the story or not, essentially see something in it that isn't completely there.
I know feeling pressure gets you nowhere creatively. You've just got to understand the character, understand the story, and just play it to the fullest extent.
My book 'Trust Your Heart', which is the story of my life, will be followed by 'Singing Lessons', a memoir of love, loss, hope, and healing, which talks about the death of my son and the hope that has been the aftermath of the healing from that tragedy.
In the 'Buffy' room, it was never about a plot twist, ever. It was always about, 'Tell the story, tell the characters, complicate their lives, make things get worse,' but we never worked backwards from the plot, and it was always a great lesson.
I would say I'm a storyteller first, but game making is very wrapped up in how I think of story. If I were to have a story idea, and I decided to write a novel with it instead, I'd have to very consciously de-couple it from gamedom - for example, deliberately add in things that could not be represented in a game scene.
This is the problem with language, and this is what makes silent movies fun, because the connection with them, me or the audience is not with the language. There's no question of interpretation of what we are saying it's just about feeling. You create your own story.
I hope I didn't bore you too much with my life story.
'Ocean's Kingdom' is a fairy story with no subtext, no resonance - it's not about anything except its water-logged plot.
By the time I finished the first series, 'Marvel Universe vs. Punisher,' I knew that there was a lot more story to tell.
I grew up in a place where everybody was a storyteller, but nobody wrote. It was that kind of Celtic, storytelling tradition: everybody would have a story at the pub or at parties, even at the clubs and raves.
When I sat down and wrote the first paragraph, I was like, 'Oh, I can go with this.' I didn't do an outline. I didn't do anything. I just wrote sentence by sentence, not knowing where the story was going.
I bought a selection of short, romantic fiction novels, studied them, decided that I had found a formula and then wrote a book that I figured was the perfect story. Thank goodness it was rejected.
Music is a lens through which to see who we are. Every phrase of every piece of music is trying to tell a story.