Zitat des Tages von Dave Morris:
In good writing, the contemplative and the exciting happen at the same time.
Readers prefer a world they can relate to.
Storytelling isn't an Escher staircase.
Interactive storytelling emphasizes a personal connection with the characters. It is a powerful tool that can draw you so deeply into the world of a story that you lose sight of it as a story. You think you are there - at least, if it is done right.
Motion comics are just cheap animation. Very cheap animation. And I like animation almost as much as I like comics, but I'm not rushing to pay out for a cheap hybrid of the two.
When you're a writer, everything that interests you feeds into your work.
Standing out as a writer today requires more than a bright idea and limpid prose. Authors need to become businesspeople as well.
You don't get 'The Unfinished Swan' or 'Shadow of the Colossus' or even Telltale's 'Walking Dead' until you've sat through the long, linear infodumps of something like 'Metal Gear Solid'.
If your agent or publisher is jumping up and down at the thought of your novel, it's because they're picturing the movie poster on the side of the bus.
Have confidence in your strengths, dear writer, or give it all up now and create apps instead.
Six years old, and I already knew that my natural home was the world inside the head.
'War and Peace' goes down a lot smoother than a Dan Brown novel, let me tell you.
Literary fiction - if we must use the term - is not the plotless, meandering indulgence that its detractors would have you believe.
Now, I admire The Sims as a game, but from a story viewpoint, there are two glaring problems. First, your relationship with those characters is like they're bugs in a jar. There's no empathy. And secondly, you've got this clunky, chemistry-set interface between you and them, with bars to show how tired or angry they are. It's all tell not show.