Zitat des Tages über Videospiele / Videogames:
Consumers are freeing up an enormous amount of time that they were spending with stereotypical old media, and clearly, that time is going primarily two places: videogames and online.
Kickstarter has shifted from funding creative projects to funding products and videogames; the biggest funded are consumer electronics and video game projects.
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.
More and more, as I grow older, I find myself looking for inspiration in painting, illustration, videogames, and old movies.
Well, I've been a fan of videogames all my life.
I think there are more female characters in videogames now but I also think that's because videogames in general are more diverse now.
I think where the criticism of videogames come from is where videogames are just Xeroxes of films, and when you get a film adaptation of that game, you've just Xeroxed something twice. I think that's where a lot of the criticism comes from - there are ultra-violent games that are already based on a million films.
I never let any of my sons beat me at videogames.
I'm a football guy at heart; maybe I should have played football for a living instead, because I play a lot of football videogames; I'm really into them.
We're not used to seeing any videogames character express sentiments like fear, uncertainty or remorse.
The guys from Atari that are making the next Alone in the Dark game came and we had a great meeting. I'd love to do that. I'm a fan of videogames. I like them. And to get to be part of one of them would be a fun and exciting thing.
I did go through a phase where I played videogames quite often, but I haven't in a few years.
There is a definite argument to be made that videogames are becoming an art form put together by artists of different types.
Videogames are a little more work and they're a little more stilted.
Digital television, satellite radio, videogames, iPods - so much media. Do books even matter anymore?
Because videogames are so inherently influenced by movies, to take a movie and literally create a videogame out of it, you're immediately setting limitations and expectations on what that game can be.
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
I am absolutely of the videogames generation, starting on the Atari and Commodore 64 and the Amiga.
I haven't always been the kind of man who plays videogames. I used to be the kind of boy who played videogames.
Whatever adults don't understand, because they didn't grow up with it, is the thing they're going to be afraid of and try to legislate out of existence. It happened with videogames, it happened with television, it happened with pinball parlours and rock and roll.
Videogames based on golf have often been viewed as, to mangle a phrase, a good walk through a virtual world spoiled. Connecting with your virtual golfers has often been as hard for gamers as understanding the sport itself.
I don't think anything really consciously went into 'Legend' that was influenced by videogames, but I'm pretty sure some of my experiences and love for gaming contributed to a few of the factors that are in 'Legend'.
Growing up, I played 'Ken Griffey, Jr. Baseball' and just whatever I could get my hands on. When I was really young, I was a big fan of Mario and that type of stuff. I still play videogames now, so it was really cool for me to be able to play as myself on '2K6' or '2K7,' I believe it was, when I was a rookie.
As a genre, videogames take our minds on journeys, and we can control and experience them much more interactively than passively - especially when they are well-designed.
I worked in videogames for 16 years before writing my first book in 2009.
I'm an actor. Whether I'm on stage, in front of a camera or a microphone, what I do is the same - although with videogames it requires a lot of imagination.
I used to play videogames, but I don't have too much time anymore. I used to have 3DO, but I could never find any games, really. I used to play it all the time. Games like 'Road Rash.'
Writing for videogames is really unique. You learn all the rules of writing, but there's a whole other set of rules for game writing, and we're changing them as we move along as well, which makes it more challenging.
Guys that play videogames are hot!
I guess I didn't have a lot of friends, so that's what made videogames so important. They played back. I could do them myself. Solitaire can't surprise you; there's no AI. But videogames play back with you.
Videogames make you feel like you're actually doing something. Your brain processes the tiered game achievements as real-life achievements. Every time you get to the next level, hot jets of reward chemical coat your brain in a lathery foam, and it seems like you're actually accomplishing stuff.