The heyday of video music was the mid 80's.
I've seen the video played over and over, and it replays in my head constantly. To be able to walk in his exact footsteps is an extremely huge honor, and I did this for him as much as I did it for my family to get some closure too.
I'm rather old-fashioned about this video business. It's all relatively new. We really don't do videos, Fleetwood Mac. We've only done two.
When I looked at the addictive qualities of video games and how they captivate people's attention, I decided to try the same technology for enhancing well-being.
I've noticed a lot of younger artists have less fear of doing different sorts of things, whether it's various types of music, or gallery artists moving between video and sculpture and drawing.
'Shelby Star' is going great. We shot a music video, and I'm building an app and some other things for the project.
The film camera's ability to physically move through space, not zoom through space - every time we have a video camera the movement is through zoom; every time we have a film camera it is a physical movement.
Everything was happening on that strip of Fulton Street. And if I wanted Chinese food, if I wanted to play video games, if I wanted pizza, if I had to go to the corner story for a juice, I had to go on Fulton Street.
I realize Twitter can be good, providing a video game of creativity for your brain.
Riding my motorcycle around L.A. is like my own video game. But unlike many folks at the wheel, I am occupied with getting where I'm going and keeping myself safe. Most people are applying makeup, texting, and checking out the beauty in the next car.
YouTube's traffic continues to grow very quickly. Video is something that we think is going to be embedded everywhere. And it makes sense, from Google's perspective, to be the operator of the largest site that contains all that video.
If someone remembers me as a coach, they still call me 'Coach,' but if they know me for the video game, they just call me 'Madden.'
I felt like I was living in some sort of video game and people pre-empting every move I made, obviously as a result of accessing my private information.
I was not a cool kid. There was no reason for me to be marginalised. I was just a nerd. I was kind of weird, and I found solace in video games.
What I can't tell with a photo I will tell with a painting, and what I can't tell with a painting I will tell with a video or text sometimes, et cetera.
Parents and kids know they should pass up the fries for an apple and exchange the video game for a game of tag - but knowing and doing are certainly different things.
When regulations restricting competition are relaxed, nobody's market share is protected. If telephone companies can offer video programming, cable revenue will surely drop.
Now we know that if we make a ten min video for YouTube, people will watch it.
Video gives people a voice.
I find it a turnoff whenever men aren't into some kind of sport. And, no, video games don't count. I dated a guy who was into video games, and I wanted to shoot myself.
Normally, improving contrast sensitivity means using glasses or surgery to correct the eye. But we've found that action video games train the brain to process visual information more efficiently and improve vision.
I'm a big crier. I never cry when something is painful, but I cry if things are frustrating. Like if I'm trying to do something, and I mess up over and over. If I'm playing a video game, and I can't beat a level that I've tried 10 times, I'll cry. When I was a kid, I think I cried for every practice from 2003 to the middle of 2006.
I went on a cross-country trip with three buddies to find out what our generation is about. I bought a video camera, started shooting, learned as I went, and ended up with 'Our Time,' a feature-length documentary about what it's like to be young in America. I was hooked.
I went to film school, and I came in when video art was king, weird stuff was king, and there, you don't have a script as your bible.
If I had posted my first video a week later, I don't know if it would have spread like it did. That's why, with everything I do, I try to enjoy the making of it instead of worrying about the release and reception.
I remember watching myself on video and being so disappointed with myself because I was constantly moving around the place and laughing. I thought, 'I must be so much louder than I think I am. From inside it feels fine.'
Most of my fans know I love video games. I say it in every interview, so they know. But one thing that I like doing is skateboarding, I like jet skiing, skydiving. It's like a huge roller coaster ride. Like forty seconds of free-falling. That's some of the stuff I love, daredevil stuff. I like horseback riding.
I used to be quite a big video game player at university and post-university in that weird moment in life before you have a proper job and you've got a lot of idle time.
I came of age at the end of the 1960s, just when video was also coming into the world. Companies such as Sony and Panasonic were starting to market it and we artists immediately knew how it could be used.
I want people to get a better sense of who I am, whether they've seen every video or zero videos.
'Guyism' wanted a daily video series. They told me they were planning on hiring a girl and then hiring someone to write all her jokes. Then they figured it would be easier just to get me, so they offered me $750 a month to do it, which turned into an offer to move to New York and do it full-time for $30,000 a year.
For a long time, the film business was a single-digit business on investment return. Now, because of home video, it's a low double-digit business, and the studios want to make sure it doesn't go back into the single-digit business.
I don't look at it as writing a book in a videogame universe. I look at it as writing for 'Halo', which for me, transcends being just a great video game. It's evolving into a whole new mythology.
We coaches have to learn how to deal with that: How do I get to each one best - with a talk, with video analysis? And what sort of tone? We need our own coaches for that. The sports psychologist coaches me too.
Video is moving online in a big way. It's proven to be a challenging market for some companies that start out as a pure Internet company such as Joost.
I am surprised by how not-adopted the video reply has been. What keeps other people from doing it, I think, is that they think a video comes across as 'I'm cool, look at how many e-mails I get.' That perception doesn't scare me, because I know who I am.