Human behavior in the midst of hardship caught my attention very early on, and my first stories were all pictures, no words.
Shakespeare does a great job of taking 5,000-year-old stories and turning them into modern pieces that are true to the original essence but are completely remade.
In America, I am brown; I'm 'of colour', so I would be offered Latin roles, and I've fought against that. I don't want to be put in a category, to be just offered the same sort of thing. For me, it's all about different roles, telling the stories of the great writers.
So, I guess motherhood and the threat of not being able to pay my rent inspired me to be a novelist. But as far as what inspired me to be a writer, it's the stories. It sounds very cliched, but the stories rise up and demand to be told. They always have done, long before I became a writer.
You know that thing people say, 'poetry is the hardest, stories are the second hardest, novels are the easiest?' I'm here to tell you that novels are the hardest. Writing a novel is unbelievably difficult. It's nightmarish.
Ray Bradbury was the first author that I was really exposed to back in grade school. I'm a big Philip K. Dick fan, but the emotion and humanity that Bradbury brings to his stories and the way he uses sci-fi to get at the human heart is something that's unique and for me incredibly influential.
As a parent with young children, I would always find little things that bothered me when I was reading bedtime stories or watching shows or listening to children's music. I couldn't find any stories, games or television shows that were fun and exciting while also being morally instructive and patriotic.
The biggest stories are written about the things which draw human beings closer together.
I believe women need to hear stories and see images that they can identify with, not media-fabricated ideals that even the 'role models' themselves can't live up to.
I love telling stories; I always have, and I think women need to be more proactive about telling their own stories and sharing their points of view.
I had a nice part at big newspapers, small newspapers, and then I went to a very big newspaper - 'The Wall Street Journal.' I wrote longer pieces, and I got tired of working so hard on stories that had a shelf life of essentially one day. So then I started working on longer magazine pieces and realized then that you might as well be writing a book.
The fact is Jerry Weintraub, the handsome, bearish movie producer, the man with the long career, who worked with Arthur Godfrey and Elvis Presley and Frank Sinatra and George Clooney, is a great storyteller - he's this as much as he's anything else. He takes time telling stories, too.
I earned my Ph.D. in philosophy, and one of my specializations was the logic and mathematics of game theory. I've also got a degree in drama, so I know about stories, characterizations, plot arcs, and the like. Lots of game designers can do one or the other: I've got the skills for both.
The problem with the stigma around mental health is really about the stories that we tell ourselves as a society. What is normal? That's just a story that we tell ourselves.
I write characters and stories that move me, and I write from the heart.
Growing up, my mother was a very strong woman who was not very big, about 5'1'', but boy, you grabbed a tiger by the tail if you messed with her. I know grown men that messed with her, and through her wit and intelligence and her no-quit, she never lost a fight. That's very influential on me when I'm telling stories. I love exploring that.
Since becoming aware of the need to be inclusive, I've tried to make my stories broader and more representative of our world.
I think we need stories, and we need to tell the stories over and over and over not only to remind us, but to be able to have that clarity of experience that changes us, so that we know who we are now because of who we have been at some other time.
It got to the point where most of my time went toward writing novels. I would still occasionally write short stories, but only when I was commissioned by an editor to write for a themed anthology or special issue.
When I was five, we moved to Virginia and lived inside an old fort that was surrounded by a moat. So when I heard stories of American history, I felt as if those dramas were taking place right in my own backyard.
People are interested in things not necessarily covered by the mainstream media, so they download things online. The categories are growing because people find out that they're not able to get information about stories that are of interest to them on the evening news.
As a matter of fact, I deliberately look for the mundane, because I feel these stories are ignored. The most influential things that happen to virtually all of us are the things that happen on a daily basis. Not the traumas.
I've always admired the tradition of storytellers who sat in the public market and told their stories to gathered crowds. They'd start with a single premise and talk for hours - the notion of one story, ever-changing but never-ending.
If you look at children's stories in fairy tales, they're pretty brutal.
I don't think I can tell any stories about how I lived in a van in Alaska. I grew up in the suburbs, I even had my own room. We weren't poor. Everything was very normal.
Whether as victim, demon, or hero, the industrial worker of the past century filled the public imagination in books, movies, news stories, and even popular songs, putting a grimy human face on capitalism while dramatizing the social changes and conflicts it brought.
It wasn't until I started to read short stories - by people like Alice Munro, Mavis Gallant, John Updike... Eudora Welty - that I became excited about the possibilities of writing.
Stories develop from things I read and also from my own experiences and experiences of people I know.
Now the amygdala is our early warning detector, our danger detector. It sorts and scours through all of the information looking for anything in the environment that might harm us. So given a dozen news stories, we will preferentially look at the negative news.
My father, if anything, first and last, was a man of words. He loved stories; he didn't live for stories, exactly, but I think he lived through stories. I think, like many writers, he loved stories about things he had experienced as much as, if not more than, he loved the experiences themselves.
A lot of names in America and Europe have their roots in Latin and Greek words. A lot of them go back to archetypes and their stories.
This 'Whoa, Nellie!' thing is overrated. There were all kinds of stories going around. People said I had a mule in Georgia named Nellie. Well, we had a mule in Georgia, but her name was Pearl.
I want to have a lengthy career. I want to play interesting characters. I want to tell beautiful stories, complex stories, deep stories.
I had been working on this series called 'Everything Dies,' and it was basically me doing non-fiction essays, responding to religion and stuff like that, and I really got into this ideas of telling factual stories via comics.
The savagery and power of Edith Wharton's ghost stories surprised me.
Developers need to start moving away from the entitled macho-male power fantasy in their games. They need to recognize that there are wider stories that they can tell.