Well, developers do want to touch a lot of customers. We have to make our platform very popular in order for them to do that. If we make their jobs easier, then they'll be more likely to stay on the Windows platform.
It's our job as economic developers in the state to make sure any prospect receives all available incentives.
We have only one Windows. We don't have multiple Windows. They run across multiple form factors, but it's one developer platform, one store, one tool chain for developers. And you adapt it for different screen sizes and different input and output.
Developer testing is an important step towards accountability. It gives developers a way to demonstrate the quality of the software they produce.
Low-value payments are now possible. Now, Ripple can make it easy for Facebook and Uber and Amazon to make payments to developers in real time. It's online and completely global.
The Trump Organization is paid millions of dollars by these developers for the privilege of putting the Trump name on those towers.
By allowing multiple partners to contribute, an open platform can nurture an entire ecosystem of developers and apps. Good products integrate and become great products. Users get a one-stop solution for social needs.
There is a bit of arrogance with 'Hollywood' types that doesn't sit well with game developers.
Tokens align incentives between developers, contributors, users, and investors. They allow everyone who wants to contribute to a project early the opportunity to get in on the ground floor.
Our developers will make great games for whatever high-end platforms exist.
We need games like 'A Closed World' for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.
There is a strong movement towards increased accountability for software developers and software development organizations.
We can provide beta software to our developers in advance of the general public. We can easily link up with external partners, customers, and suppliers.
A critical factor in its success was that the X developers were willing to give the sources away for free in accordance with the hacker ethic, and able to distribute them over the Internet.
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
If people destroy something replaceable made by mankind, they are called vandals; if they destroy something irreplaceable made by God, they are called developers.
IA is something that is proceeding very naturally, in most cases not even recognized by its developers for what it is.
The concept of emergent gameplay is really exciting. That's when players are really crafting their own experience. So if you're clever and creative, you can do things that even developers of the game didn't know were possible.
I remember the first year at the Game Developers Conference I wore these big red giant knee-high boots. Nobody cared. You can wear anything you love, because that's what you do in games. You make yourself who you want to be.
Cosmoe is nearing the stage where I would feel comfortable doing a preliminary release aimed at developers.
Locomotion can be uncomfortable in VR, but a number of developers have figured out how to do some subtle locomotion.
It's probably fair to say that the ratio of time our Connector developers spend in the debugger versus the Emacs buffer is higher than with most software.
I think there's this tradition of a culture of NDAs that has spanned all the way back to the '70s and '80s when game developers where very paranoid about cloning and people copying one another's ideas and business sabotage.
I've loved some gadgets that were not worthy, and I've loved gadgets that I would have loved more if I had waited for their developers to figure out how to really make them work, but I loved them anyway.
When you have more people investing in VR games, whether it's us or Sony or someone else, that means a greater pool of VR developers out there who know how to make VR games.
We don't expect Google as a first party service to provide all the answers. Part of the reason a platform is successful is because there are very very important things from other companies and other developers on top of the platform.
I have never been on the trail of developers or contractors.
You need a prince to make a town in an intellectual sense. Developers want to make money. If they cared about architecture, they'd become architects. I've had so many projects that never came off because they had no sponsor, and not because they were utopian. I just want to build a town that's normal.
It may be that other developers are finding that their games play better on one platform over the other, so they're choosing to migrate to that platform.
I've been a software engineer, a novelist, a journalist, and a manager - and managing developers is easily the trickiest thing I've ever done.
Developers need to start moving away from the entitled macho-male power fantasy in their games. They need to recognize that there are wider stories that they can tell.
Robots have gotten steadily more capable, but humans' expectations that robots should have minds keeps biting robot developers.
There's a lot of opportunity for game developers to show value to people, things they want to spend money on. I think offers are just another kind of ads.
Facebook's data trove is enviable, and its moves into nearly every aspect of our lives - from payment to media, will create even more of it. The company also has created a huge base of developers for its platform, but the ecosystem is incomplete compared to vertically integrated OSes like iOS, Mac or Windows.
When I was young, we didn't have indie games. We had 'garage developers' or similar terms, who were just small teams making games out of passion.
The fundamental truth for developers is they will build if there are users.