Being inspired is one thing, but completely knocking off a design is another. There is a big difference.
Each time I invent something and have it manufactured, it's so incredibly exciting that I can't imagine ever wanting to stop. Envisioning new products is easy for me. I just don't have enough time in the day to design them all.
I'm always thinking about whatever game I'm working on. My brain works subconsciously on design pretty much every hour I'm awake.
When I'm doing kitchen planning as well as bathroom design, I try to walk through the day with the homeowner. If we're talking about a kitchen, it will be: So, we are walking in with the groceries. When we are taking them out of the car, where will they go? What is the distance to fridge, to pantry?
So that ideas of sort of relaxed symmetry have been something for years that I have been concerned with because I think that symmetry is a neutral shape as opposed to a form of design.
To me, it remains incomprehensible that a people who can design the Porsche 911 and sleek, white ice trains, who created the Bauhaus and speak at least three languages at birth, want to own twee Christmas figurines painted in gaudy colours, dress up in Bavarian lederhosen, and eat Haribo gummy bears.
Costume design is so important and really helpful, and I really love that aspect of character development, just figuring it out.
British innovation in design, in the creative arts, in engineering and manufacturing is world class.
Let's be realistic, how many people are buying a $2,000 skirt? I love to design things that people can actually buy. I'm staggered by what a boot costs today.
I've teamed up with BaubleBar to curate a collection of gorgeous jewelry pieces. I worked closely with the BaubleBar team to design a collection that encompasses my style and all of my go to pieces.
I design to make women feel confident and beautiful.
I love the '60s and sort of wish all design had stopped in 1967. That would be my dream. They were really just nailing it - everyone looked great - but then it started getting a bit slippery after that.
They say that the best furniture and clothing design from the '50s and '60s is Scandinavian or Milanese.
People say I design architectural icons. If I design a building and it becomes an icon, that's ok.
When I concentrate on a specific site or place for which I am going to design a building, I try to plumb its depths, its form, its history and its sensuous qualities.
The traditional notion of an architect having a vision of a building and then drawing it either on paper or on a computer and then constructing it isn't really how architecture works, and in reality, the computer has a lot of influence on design.
All of the designs on Minted are crowd-sourced from a global community of independent designers. We hold monthly design and art challenges that anyone in the world is welcome to enter.
After college, I did a bunch of different jobs - taught English in Mexico, worked in public radio, worked for a web design company - but there was something about documentaries that really attracted me.
Today, tomorrow and every day, we will see at least 2,000 young children killed or seriously injured on the world's roads. This is unacceptable, preventable, and we have to stop it. We have the vaccines for this disease: helmets, seatbelts, speed enforcement, safe road design. We just need to use them.
The accumulated knowledge of materials, computing, electromagnetism, product design, and all the rest that we've learned over the last several centuries converts a few ounces of raw materials worth mere pennies into a device with more computing power than the entire planet possessed fifty years ago.
Pete Dye introduced me to golf course design back in the 1960's. He came to my hometown Columbus, Ohio to work on The Golf Club.
And I think my sexuality was heavily repressed by the church, by the, you know, the design of the mortal sins.
Design is how you make your first impression with your consumers. Make sure it is a lasting one.
Design should be easy in the sense that every step should be obviously and clearly identifiable. Simplify elements to make change simple so you can manage the technical risk.
When I design a garment or a piece of accessory, the first question I ask myself is, 'Would I wear it?'
I majored in illustration at the Rhode Island School of Design, although I never had any intention of being an illustrator and didn't take any classes in illustration there. It was just that the illustration degree had no requirements.
While I was at community college, I studied industrial design because I thought maybe I'd be an automotive designer - I grew up in Detroit - and I also studied, geology because I was interested in science, a little bit.
Nearly all inventions are not recognised for their positive side either when they're made. So, for example, scientists didn't go out to design a CD machine: they designed a laser. But we got all sorts of things from a laser which we never remotely imagined, and we're still finding things for a laser to do.
Ultimately, auto designers need to overcome market challenges with innovative design solutions. The automotive industry is at a turning point with environmental and economic conditions on one side and breakthrough technology on the other, so it will be fascinating to see how these design leaders envision the future.
A rational model of software is to design it quickly - the economic pressure to improvise presents an interesting challenge.
But I'm blessed to work with great people. I collaborate with brilliant stylists both here and in Paris. I work with a great design team. I really allow everyone to bring their ideas. I almost rely on them to inspire me.
Design schools are good, I guess, sometimes I visit schools, but they are very very limiting.
Many of my clients have become close friends, and that informs the clothing I design for them. Julianna Margulies was introduced to me by her publicist many years ago, and we've been good friends ever since.
When I was in high school in England, I wasn't sure that you could have a career in fashion. In those days, there were very few fashion magazines. I didn't realize there was a school where you could go and learn how to make clothes and design. I thought you just had to be discovered somewhere, like a film.
When you go to a site, you usually run into usability problems pretty quickly. They're not hidden. They're not complicated. They're not baffling. They were in the design or crept into the design.
Design is about creating spaces for people to enjoy and of course, creating moments where you elevate the spirit, but 'design for good' is figuring out a program that not only creates better spaces, but creates jobs, creates new industry and really kind of raises the conversation about how we rebuild.