Zitat des Tages über Stck / PCs:
The world got enamored with smartphones and tablets, but what's interesting is those devices don't do everything that needs to be done. Three-D printing, virtual-reality computing, robotics are all controlled by PCs.
GIS started on mainframe computers; we could get one map every five to 10 hours, and if we made a mistake, it could take longer. In the early '90s, when people started buying PCs, we migrated to desktop software.
There are people who don't like capitalism, and people who don't like PCs. But there's no-one who likes the PC who doesn't like Microsoft.
PCs don't suck. They're inadequate.
We've carried that over into the visual development as well. We've designed quite an exotic cast of characters, but the last thing we want is to dictate to the players how their PCs should look. What we want to do is inspire.
I started with Apple, in a pre-Windows era when PCs seemed to involve more of a learning curve. But the fact that I'm yet to acquire so much as a single virus still seems a very good thing.
We didn't know the importance of home computers before the Internet. We had them mostly for fun, then the Internet came along and was enabled by all the PCs out there.
Dell's a company that has changed the IT landscape in making PCs and servers more affordable. There's enormous opportunities to make IT more accessible to tens of millions of companies, kind of democratizing the ability for companies to gain access to IT.
In the Mac vs. PC ads, Apple bills itself as the antidote to Microsoft. To love Apple wasn't to sell out. It was to buy in. Most people use PCs, but Apple has the mindshare.
Traditional PCs face competition from specialty products like Palm Pilots and from the servers that provide the nodes in computer networks. Microsoft's Windows CE hasn't done too well in the specialty-device market, and its Windows NT faces strong competition for server customers.
We saw a big bang in PCs; we saw a big bang in the Internet. I believe the next big bang is going to be even bigger. To be ready for that, we need to set the foundation, and that foundation is SoftBank Vision Fund.
Mobile entertainment is a huge opportunity. We are committed to mobile just as much as we are to PCs.
People didn't stop spending money, they just spent it on things that complement their PCs.
For the longest time, computers have been associated with work. Mainframes were for the Army, government agencies, and then large companies. Workstations were for engineers and software programmers. PCs were initially for other white-collar jobs.
Founded by an ex-Apple employee, Nest devices do for thermostats and smoke alarms what the Mac did for PCs - Google Buys Nest made them relevant and far more valuable.
Most of the people who had PCs did not have modems and could not use those PCs as communicating devices. They really were using them for spreadsheets or word processing or storing recipes or playing games or what have you.
I remember watching my dad work on PCs, and I remember using Texas Instrument calculators in school. It was a bit nostalgic.
I think there will be PCs at every price point.
With the revolution around 1980 of PCs, the spreadsheet programs were tuned for office workers - not to replace office workers, but it respected office workers as being capable of being programmers. So office workers became programmers of spreadsheets. It increased their capabilities.
There were no PCs when I started programming on computers.
I haven't heard anything or seen anything out there that would lead me to believe that all of a sudden there's an unexpected drop in PCs.
The PC is successful because we're all benefiting from the competition with each other. If Twitter comes along, our games benefit. If Nvidia makes better graphics technology, all the games are going to shine. If we come out with a better game, people are going to buy more PCs.
I think that some people will never buy a computer because I think now we're at the point where the iPad does what some people want to do with their PCs.
DivX Plus Streaming provides secure streaming delivery of a feature rich premium digital entertainment experience to connected devices including HDTVs, Blu-ray players, smartphones, game consoles, PCs, Max and cable set-top boxes.
People interact with their phones very differently than they do with their PCs, and I think that when you design from the ground up with mobile in mind, you create a very different product than going the other way.
PC gaming has always been strong, and I see it surviving for quite a few more years. It will be around for at least as long as people use PCs.
Whenever you have multiple devices including multiple PCs that you want to share information with, it's always been a bit complicated.
I used to build my own PCs... and actually had one of the first water-cooled, overclocked PCs around. I ran it at over 4Ghz, and this was back in 2001... but alas, I do not have the time for that fun anymore.
You have to be very skilled in this industry. I grew in this industry; we created the very beginnings of this industry. We made the first PCs (personal computers) in the world.