Software tends not to kill people, and so we accept incredibly fast innovation loops because the consequences are tolerable and the results are astonishing.
I developed some unique software to public it on the web that I call the Folklore Project.
I took this 'how to build computers' course basically because I'm sick and tired of getting ripped off by cheesy computer companies. Software baffles me. I like hardware. I used to change my own oil, and now I want to build my own computer so I can have what I want.
Whatever way that we have in our head that we expect people to use a software, they'll find other interesting ways to use it that we didn't expect.
Despite outsiders being invited to write software, the iPhone thus remains tightly tethered to its vendor - the way that the Kindle is controlled by Amazon.
When I write software, I know that it will fail, either due to my own mistake, or due to some other cause.
It's probably fair to say that the ratio of time our Connector developers spend in the debugger versus the Emacs buffer is higher than with most software.
What we believe is going to be very important is the delivery of traditional software and services and hardware over the Net. That's a form of electronic marketplace.
Why shouldn't we give our teachers a license to obtain software, all software, any software, for nothing? Does anyone demand a licensing fee, each time a child is taught the alphabet?
Software options proliferate extremely easily - too easily, in fact - because too many options create tools that can't ever be used intuitively. Intuitive actions confine the detail work to a dedicated part of the brain, leaving the rest of one's mind free to respond with attention and sensitivity to the changing texture of the moment.
If we want users to like our software, we should design it to behave like a likeable person.
Companies that make keys, credit card companies, any company in the service business - anything to do with a consumer is probably a software company.
More and more major businesses and industries are being run on software and delivered as online services - from movies to agriculture to national defense.
So far, Indian companies have focused more on customer application. This needs to shift to packaged software for sectors such as banking and financial services.
For the longest time, computers have been associated with work. Mainframes were for the Army, government agencies, and then large companies. Workstations were for engineers and software programmers. PCs were initially for other white-collar jobs.
The shift in demand is toward partners that can improve productivity, and in part, that can be done by software.
You know, IBM was almost knocked out of the box by other types of computer software and manufacturing.
One would expect that a surge of new automation opportunities in highly paid work would catalyze a surge of corporate investment in computer hardware and software. Instead, the opposite occurred.
We also had good software in the key categories and more focus on the gameplaying capability, so more of the marketing effort was targeted at game customers.
Then people started using it more and more and it became the most downloaded software on the internet.
While sanctions against Iran and Syria are intended to constrain those countries' governments, they have had the unfortunate side effect of constraining activists' access to free online software and services used widely across the Middle East, including browsers, online chat applications, and online storage services.
Predation is part of the everyday life of capitalism, in sectors as mainstream as pharmaceuticals, software and oil - where people's money, their data, their time and their attention are routinely taken in fundamentally asymmetrical exchanges.
I took a job in the U.S. because I wanted to work on products that would get into end users' hands. In Norway, most of the jobs are in server software, niche stuff.
Software comes from heaven when you have good hardware.
I am very happily employed as a full-time software engineer; I travel a lot, and I write books along with this here weekly TechCrunch column; and I still find the time to work on my own software side projects.
Some people, through luck and skill, end up with a lot of assets. If you're good at kicking a ball, writing software, investing in stocks, it pays extremely well.
Every piece of software written today is likely going to infringe on someone else's patent.
By the time Apple's Macintosh operating system finally falls into the public domain, there will be no machine that could possibly run it. The term of copyright for software is effectively unlimited.
The days when you needed amazing Silicon Graphics machines to run animation software are gone now.
Photo management software is terrible. Mylio is pretty good - but disrupts the 'natural' flow of things: i.e. Apple Photos.
Given the volume of PC sales and the way McAfee runs its operation, I imagine there must be thousands of phantom subscribers - folks who signed up once upon a time and left the software behind two or three computers ago.
No surprise that, as companies have adopted social media en masse, demand for software and applications to manage and monitor social use has exploded.
I feel lucky because earlier in my career, I found what I liked to do; it's build software that you see your friends using on the street, and they like it.
I'm not of the opinion that all software will be open source software. There is certain software that fits a niche that is only useful to a particular company or person: for example, the software immediately behind a web site's user interface. But the vast majority of software is actually pretty generic.
I have absolutely no idea about space exploration. I'm a software guy. But because I'm a non-expert, I've been able to bring the software concept of modularity into the space sector, which was never done before.
We at Interscope put projects out with anyone we believe has a great idea and is a true talent, whether it's a musician, photographer, software developer, or technology innovator.