As hardware doubles its density every 18-24 months, courtesy of Moore's Law, and as software eats the world, technology will replace a broad swathe of jobs outright - from burger-flippers to diagnosticians - and atomize many others from full-time positions into gigs performed by many fungible workers. Tech, in short, will eat jobs.
I can't go to the hardware store, cut a sheet in half and staple it to the window anymore. It doesn't fly.
Technology has moved away from sharing and toward ownership. This suits software and hardware companies just fine: They create new, bloated programs that require more disk space and processing power. We buy bigger, faster computers, which then require more complex operating systems, and so on.
The reason why Apple computers have worked so well over time is that, unlike Microsoft, they don't bend over backward to be compatible with every piece of hardware or software in the digital universe. To code or create for Apple, you follow Apple's rules. If you're even allowed to.
We're about getting all the people who want to compete with Samsung to be able to build devices. So we're kind of down at the guts level saying, 'Hey, we can give you the hardware, the sensor platform, the software you need to go build your own one.'
Google has the business resources, global scale and platform reach to accelerate Nest growth across hardware, software and services for the home globally.
Our lives and our culture have been significantly changed and improved by hardware, software, and services developed by immigrants.
Google did a great job hacking the Web to create search - and then monetizing search with advertising. And Apple did a great job humanizing hardware and software so that formerly daunting computers and applications could become consumer-friendly devices - even a lifestyle brand.
I used to love going into local hardware stores, to look at little things they made locally. Nowadays it's harder, though you can still do it in Vietnam.
There's this fabulous innovation ship called Unreasonable at Sea, where I'm a mentor. One of the companies there was called Protei, and they're an open hardware ocean exploration and monitoring idea.
It wasn't until the Apple Macintosh that people understood what true hardware-software integration was about. It took one company to line it up: low-cost hardware, cool graphics, third-party products built on top of it, in an all-in-one attractive package that was accessible to consumer marketing.
We're not in hardware for hardware's sake. We're in hardware to be able to express all our platform and productivity software in a way that's unique.
The manufacture and running of all the world's computers, the toxicity of the hardware mountains that we currently dump on other countries; all this can be totted up on the environmental account of web-users and its authors.
People who are more than casually interested in computers should have at least some idea of what the underlying hardware is like. Otherwise the programs they write will be pretty weird.
I think it's very comforting for people to put me in a box. 'Oh, she's a fluffy girlie girl who likes clothes and cupcakes. Oh, but wait, she is spending her weekends doing hardware electronics.'
I get double-takes at the hardware store. I've had people say, 'I didn't know you did this.' With a celebrity, if folks don't see you, they think all you do is stay in the house.
My father raised me to build computers, hardware. Literally, as an 8 year old, I had a soldering iron and circuit boards, and this was in neighbourhoods that wouldn't have a whole lot of money or anything. And I figured out ways to just hustle.