Zitat des Tages über Visuals:
I'd always want to decorate my bedroom. I needed visuals and to be stimulated by things. I'm still like that. It's the way I see the world.
YouTube's a funny place because so many creators fall into their aesthetics out of necessity and the visuals are driven out of an urge to create. You get a lot of interesting examples of interesting design choices that have roots in practicality as well as an artistic sentiment.
I don't want to be entertained. I don't want visuals or musicals. I don't want a vacation. I don't want to quit. I don't want sympathy. The cry of my heart is 'Just Give Me Jesus.'
I don't worry about great visuals that they showed that weren't actually running on real hardware. It doesn't matter. Gamers don't make their purchase decisions based on movies that were shown in May for products that come out in March.
I think songs and visuals are so evocative of each other.
I have learned the art of filling in your lines with your visuals and your movies and your imagination.
I used to be very controlling with visuals and editing, and I would pretty much craft the performances; now I have learned to trust the material and the actors.
I get bored with the same old film coming out every weekend. It feels like it's the same story all the time, and the same visuals, and the characters' dilemmas are remarkably similar.
The visuals are equally as important as the music. It's all a complete experience.
You have to give directors and cinematographers a word blueprint for visuals, but I had to learn that from experience.
Usually when I'm making a movie, what I have in mind first, for the visuals, is how we can stage the scenes to bring them more to life in the most interesting way, and then how we can make a world for the story that the audience hasn't quite been in before.
It's about the characters, it's about the film, it's about the process of making stunning visuals and a huge, epic movie. It doesn't matter if my head was covered in a black plastic bag and I was bouncing around in a space hopper: That's the villain of Chris Nolan's 'Batman!'
I wrote a 20-page document, before I was ever hired, on exactly how the visuals of 'Guardians of the Galaxy' would be approached, how we'd look at creating a new type of space epic. That's exactly what the movie is today - absolutely everybody has adhered to that original document.
Telling stories with visuals is an ancient art. We've been drawing pictures on cave walls for centuries. It's like what they say about the perfect picture book. The art and the text stand alone, but together, they create something even better. Kids who need to can grab onto those graphic elements and find their way into the story.
You have to realize I like doing big movies that appear on a big screen. So the visuals and the audio have to be of a certain quality before I start to get excited about the thing.
I'm a very visually motivated person. Music is always going to be the thing I'm most motivated by, but music and visuals go hand in hand.
I'm sort of like Jean-Paul Goude, the graphic designer who used to style Grace Jones and shoot all her visuals, just meaning that I use all mediums in one - music, fashion, and art. I'm hitting it from all angles.
A lot of the films now are more focused on the visuals than on the actors. I think all directors should go to drama school.
I always liked the visuals to be choice and at the same time minimalist. And, I love black boxes. After all, that's what theatre is, it's an empty space, and it's both limited and unlimited because the space is the space, but what you can do with people's imaginations is really endless.
I've always said if I had to pinpoint what's more important in a scary movie, the soundscape or the visuals, I'd pick the sound.
Comics are such a powerful educational tool. Simply put, there are certain kinds of information that are best communicated through sequential visuals.
I'm definitely inspired by Michael Jackson. I watch all his videos all the time. And Busta Rhymes, early Busta Rhymes - I really was inspired by him. He's really the reason why I started rapping. Because all his visuals. I loved his videos when I was younger.
I've always enjoyed film, but I'm a little afraid of it because I think it is very powerful as a medium. You have the visuals, the sound, the colors, all of these things coming at you, and they transport you physically so it becomes this surround sound, virtual reality.
I just want to be a storyteller, and I think the way to do that is by your lyrics, by your visuals, by your choreography, by your dance. It's imperative as an artist.
My favorite films, I would put my answering machine up to the television set and hit record. I'd tape my favorite movies and then I could go back and listen to them again. I only had the soundtrack, I didn't have the visuals. But I think it made me really pay attention to the soundtracks.
You put books out into the world, and people form their own visuals and images and attachments to characters; those characters become part of them, and they have their feelings about them.
When I started producing, it was George Abbott directing and he would let me do the scenery. He just wanted to know where the doors were - the entrances, the exits; the tables, the props - and then I would hire the designer. I took charge of the visuals - scenery and costumes and so on. And, the shows looked wonderful.
The most inspiring objects are books. I have about 5,000 volumes in my home library. It's an unending source of visuals and ideas.
A lot of rappers been putting out a lot of sub-par visuals. I feel like the visuals could be better.
My visuals are typically very powerful. The rhythm is fast. The cuts are fast.
Comics don't work without the visuals, obviously.
When you make a 3-D movie you actually have to plan the way the visuals look because there's a parallax issue, and there's an issue of editing; you can't edit very quickly in 3-D because the eye won't adjust fast enough for it.
I think naturally I'm a very visual kind of person. If I wasn't in filmmaking, I'd be in something related to visuals. And I used to actually work as a visual-effects artist.
It's a visual world and people respond to visuals.