'Toonami' was a tremendous vehicle, delivering the art of Japanese animation to a massive audience that may have otherwise never experienced it. I feel an immense debt of gratitude to everyone involved with the show and to every fan who supported it.
The title 'Spirited Away' could refer to what Disney has done on a corporate level to the revered Japanese animation director Hayao Miyazaki's epic and marvelous new anime fantasy.
When you take something that's inert, and through motion, give it life, make it appear to be alive, living, breathing thinking and having emotions, that's animation. But when you take something that's live-action, and move a part of it, that's a special effect.
I do a lot of teen shows and voice over work for animation, so when I got the part in 'The Number 23,' it was really cool because now I get to be in a movie with Jim Carrey. Acting in this movie was really a learning experience for me.
There's established gaming IP that's coming from console to mobile, which is interesting. Everything is converging a little bit toward mobile devices in the living room. On the casual side, the graphics and animation and game design and all of those variables are improving.
I'm interested in animation. I actually feel like I've learned so much about the process how to make an animated movie.
I like animation: you can go to work in your pyjamas.
I've been drawing my whole life. My mom says my sister and I were drawing by age 1. Animation seems a real, natural extension of drawing as a way of telling a story visually.
I don't know if I really watched any Disney animation as a kid.
In animation, there's not a medium I believe that's more collaborative. It is a team of people, of different disciplines, coming together. The decisions are made by consensus in many cases. My job as a director is to exercise the best judgement I can in terms of which decision is the best one to make for the movie.
My early experiences in animation taught me that following someone else is not a great idea.
Just like those little Viewmaster slides, there's a inherent magic that's captured in 3D that you can't get in drawn animation or in CG.
One of the big moments of my life was watching 'Star Wars' on its opening weekend in Hollywood. I was watching all these people enjoy this film, and I thought: animation can do this.
My first movie I saw when I was a kid was 'The Jungle Book.' I was 5 years old, and I saw it in a movie theater. Seeing that movie really lit the fuse and ignited my passion for animation.
The Italian character in general is full of animation, and the natives enter into the interests and welfare of the stranger before them with a fervor that forbids all doubt of its sincerity and that is truly surprising.
The DC Universe Animated made for videos, which we do in cooperation with Warner Animation, are very intentionally scheduled at 3-4 a year, depending on whether or not there's a theatrical tent pole release in a given year, in which case we may choose to do four of them a year.
Animation is very singular. Like, even the 'Toy Story' movies. People will go, 'Oh, gosh, you're so lucky, getting to play opposite Tom Hanks!' And it's, like, 'It may have appeared to be that, but we were never in the room together.'
In animation, you can often defer decisions or make changes later.
In the immortal germ line of human beings - that is, the eggs that sit in the ovaries - they actually sit there in a state of suspended animation for up to 50 years in the life of each woman.