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I try not so much to create new characters and worlds but to create new game-play experiences.
As a writer, I'm driven by settings. Others are driven by characters or predicaments, but with me, settings come first.
I like to try to make the characters I play be as human as possible.
When I do a character, I try to base it on someone I have met or an experience I've had.
Characters who experience great trauma will sometimes create an escape.
People grow through experience if they meet life honestly and courageously. This is how character is built.
One line on a Tom Selleck sitcom does not a career make.
I like characters that make choices and try to drive their own fate.
All the parts I get offered are character and comedy parts, and I probably wouldn't get them if I had a different face. So I'm glad I have a comedy face.