I like Disney stuff. No-one looks at 'Toy Story' and says,' Oh, that's just for kids.' Why is it that games can only appeal to a certain audience, but movies and books - I mean, how many adults read 'Harry Potter?'
Dude, I turn into a six-year-old when I come to Disneyland. It's amazing. My eyes glass over and my blood pressure goes down. I'm just like everybody else. I turn into a big kid when I come here. It's the happiest place on earth, right?
Kids, adults, men, women, everybody has a relationship with Mickey Mouse.
Finney is about the best writer of time travel stories ever, and I adore time travel stories - have to make a time travel game someday!
I make M-rated games for adults, you know, with guys wearing sunglasses at night and trench coats.
Here's the thing: I left Ion Storm and Eidos in the spring of 2004 frankly because I felt out of place at that company.
Whether it's as the hero of an adventure story, as teacher and friend, as icon on watch, shirt or hat - everyone knows Mickey Mouse.
I don't want to make games for 12-year-olds. I have no interest in that. I haven't been 12 in a long time.
In papergaming, players can look at a character sheet of their own creation and see all of their skills, right there, in black and white.