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I'm such a video game fan that being able to do voices in video games is just fantastic.
There is evil prowling in the world - it shows up in our movies, video games and online fascinations, and finds its way into vulnerable hearts and minds.
It's just weird because videos games let you be something that you're not; so does acting, but it puts you in, like, a real-situation-type thing or something totally different.
It's something that I am going over in my head about the whole video game thing, and whether you support violence by being in a film like this. I mean, to me, it's incredibly unreal and it's all about the action, and just explosions.
It feels like there's something for everyone in video games. It's not just a toy for a certain age group. It's steeped in the culture now.
I think where the criticism of videogames come from is where videogames are just Xeroxes of films, and when you get a film adaptation of that game, you've just Xeroxed something twice. I think that's where a lot of the criticism comes from - there are ultra-violent games that are already based on a million films.
When you're playing against a whole bunch of All-Stars, it's like a video game. There's so much talent on the floor at once.
In video games and animation, you find that the toughest things to make different are the things that aren't words: grunts, groans, gasps.
It was always one of my favorite things, the action figures, the video games, when I was with WWE, even though I'm not a gamer. I would literally go out and buy the games just so I could play myself.