Zitat des Tages von Bjarke Ingels:
I think the biggest backhanded criticism-compliment I get is that I'm 'good at communicating.' Which implies that you're bad at doing.
Something like 'Abstract' can really give people access to the behind-the-scenes of how our physical surroundings take shape.
My drawing skills probably froze around when I was 18... Now I'm more interested in the story, how the drawings, the layout can help express the stories and communicate them.
Sustainability can't be like some sort of a moral sacrifice or political dilemma or a philanthropical cause. It has to be a design challenge.
I think the avant-garde often hides itself in the highly incomprehensible because they are frustrated that the real world is so boring.
People outside the profession of architecture perhaps often lack the understanding of how their physical environment comes into being. What are the processes, the concerns and considerations? What are the parameters that shape the world around them?
A kid in Minecraft can build a world and inhabit it through play. We have the possibility to build the world that we want to inhabit.
I love computer programmers. They have a very beautiful definition of complexity as 'the capacity to transmit the maximum information with the minimum data'.
Silicon Valley has been this global engine of innovation and economic growth over the last few decades, but a tidal wave of innovation that has been focused very much in the digital realm.
When I started studying architecture, people would say, you know, 'Can you tell me why are all modern buildings so boring?' Because, like, people had this idea that in the good old days, architecture had, like, ornament and little towers and spires and gargoyles, and today, it just becomes very practical.
St. Petersburg is a wonderful city. You have wonderful parks, birds singing in the trees, manatees in the water, pelicans. So it's like this little paradise on Earth.
The 'International Style of Modernism' came with the advent of building services. In the end, the architecture became like a container space, essentially like a boring box with a basement full of machinery to make it inhabitable. As a result, buildings literally started to look identical all over the planet.
One of the dilemmas of architecture in general is that there is a Catch-22 - you can't actually get to be commissioned to do certain types of building until you've already built that type of building. So it seems to be incredibly hard to get going.
Architecture is restricted to such a limited vocabulary. A building is either a high-rise or a perimeter block or a town house.
I really focus on the ball, I really focus on the work, and I really focus on creating all the growth opportunities for anyone in the organisation that's willing to do it.
Instead of trying to change people, we could change the world.
In the big picture, architecture is the art and science of making sure that our cities and buildings fit with the way we want to live our lives.
You can say, like, planet Earth has an existing geology, and what we do as human beings and as architects is that we try to sort of alter and modify and expand the geology.
When I moved to America, everybody was asking, 'Why the hell are you going to America? It's over; you should be going east.' But it turned out our timing was miraculous.
I believe that architecture, as anything else in life, is evolutionary. Ideas evolve; they don't come from outer space and crash into the drawing board.